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Triangle mesh
A triangle mesh is a type of polygon mesh in computer graphics. It comprises a set of triangles (typically in three dimensions) that are connected by…
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Related topics
Related topics
29 relations
.3ds
3D modeling
Computer graphics
Digital outcrop model
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Broader (3)
3D computer graphics
Mesh generation
Triangulation (geometry)
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Local subdivision on triangle mesh
Yangyang Jia
,
Xuzhi Wang
,
Xiuli Ma
,
Jinbo Li
,
Xueli Zhou
International Conferences on Audio, Language and…
2012
Corpus ID: 16464622
Subdivision has been a very popular technology in graphics at home and abroad. It can be splited into global subdivision and…
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2010
2010
New methods for progressive compression of colored 3D Mesh
Ho Lee
,
G. Lavoué
,
F. Dupont
2010
Corpus ID: 14276746
In this paper, we present two methods to compress colored 3D triangular meshes in a progressive way. Although many progressive…
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2010
2010
A Hybrid Interactive Feature Recognition Method Based on Lightweight Model
Fujun Tian
,
Xitian Tian
,
Junhao Geng
,
Zhouyang Li
,
Zhenming Zhang
International Conference on Measuring Technology…
2010
Corpus ID: 16760894
Lightweight model describes the geometry of an object in terms of triangular meshes, lines and points, which are low level and…
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2009
2009
Triangle Mesh Compression Based on Reverse Subdivision for Mobile Terminals
Ma Jian-ping
,
Luo Xiao-nan
,
+4 authors
Z. Triangle
2009
Corpus ID: 61815716
A triangle mesh compression algorithm based on reverse subdivision is introduced. By improving reverse Butterfly simplification…
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2008
2008
Efficient Face-Based Non-Split Connectivity Compression for Quad and Triangle-Quad Meshes
D. Khattab
,
Y. M. A. El-Latif
,
M. S. Abdel-Wahab
,
M. Tolba
International Conference on Computer Graphics…
2008
Corpus ID: 6540939
In this paper we present an efficient face-based connectivity coding technique for the special class of quadrilateral and the…
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2003
2003
Parameterizing complex triangular meshes
G. Kós
,
T. Várady
2003
Corpus ID: 61236243
2001
2001
Terrain Decimation through Quadtree Morphing
David Cline
,
P. Egbert
IEEE Transactions on Visualization and Computer…
2001
Corpus ID: 16559967
We present a new terrain decimation technique called a Quadtree Morph, or Q-morph. The new approach eliminates the usual popping…
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1998
1998
Efficient Decimation of Complex Triangle Meshes
Swen Campagna
,
L. Kobbelt
,
H. Seidel
,
S. Waugh
1998
Corpus ID: 17121567
Due to their simplicity triangle meshes are used to represen t urfaces in many applications. Since the number of triangles of ten…
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1994
1994
Numerical modelling of wet steam flow with homogeneous condensation on unstructured triangular meshes
M. Šejna
,
J. Lain
1994
Corpus ID: 123777597
1992
1992
Three-Dimensional Boundary-Constrained Triangulations
B. Joe
1992
Corpus ID: 10515193
We discuss the problem of generating a boundary-constrained tetrahedral mesh in a convex polyhedron, where the triangular meshes…
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