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Texel (graphics)

Known as: Surface texel, Texel (disambiguation), Texels 
A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics. Textures are represented by arrays of… Expand
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Papers overview

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Highly Cited
2007
Highly Cited
2007
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization… Expand
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Highly Cited
2007
Highly Cited
2007
Abstract A novel adaptive and exemplar-based approach is proposed for image restoration (denoising) and representation. The… Expand
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Highly Cited
2005
Highly Cited
2005
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for rendering terrains. It caches… Expand
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Highly Cited
2005
Highly Cited
2005
We present a method for Shape-from-Texture in one of its most general forms. Previous Shape-from-Texture papers assume that the… Expand
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Highly Cited
2005
Highly Cited
2005
This paper presents a fast approximation method to obtain the point hit by a reflection or refraction ray. The calculation is… Expand
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Highly Cited
2004
Highly Cited
2004
Shape from texture is best analyzed in two stages, analogous to stereopsis and structure from motion: (a) Computing the ‘texture… Expand
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Highly Cited
2001
Highly Cited
2001
In this paper we present a new form of texture mapping that produces increased photorealism. Coefficients of a biquadratic… Expand
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Highly Cited
2000
Highly Cited
2000
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The… Expand
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Highly Cited
1989
Highly Cited
1989
We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume… Expand
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Highly Cited
1981
Highly Cited
1981
A new method to obtain surface orientation of textural plane under perspective projection is described. Firstly, we derive a 2-D… Expand
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