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Tessellation (computer graphics)

In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide… Expand
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Papers overview

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Highly Cited
2011
Highly Cited
2011
The Fermi GF100 is a GPU architecture that provides several new capabilities beyond the Nvidia GT200 or Tesla architecture. The… Expand
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Highly Cited
2009
Highly Cited
2009
 
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2009
2009
We present an adaptive tessellation scheme for surfaces consisting of parametric patches. The resulting tessellations are… Expand
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Highly Cited
2005
Highly Cited
2005
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same… Expand
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Highly Cited
1997
Highly Cited
1997
Recently Adams and Bischof (1994) proposed a novel region growing algorithm for segmenting intensity images. The inputs to the… Expand
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Highly Cited
1993
Highly Cited
1993
The Hausdorff distance measures the extent to which each point of a model set lies near some point of an image set and vice versa… Expand
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Highly Cited
1992
Highly Cited
1992
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal… Expand
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Highly Cited
1990
Highly Cited
1990
Object recognition from sensory data involves, in part, determining the pose of a model with respect to a scene. A common method… Expand
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Highly Cited
1978
Highly Cited
1978
A finite set of distinct points divides the plane into polygonal regions, each region containing one of the points and comprising… Expand
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Highly Cited
1963
Highly Cited
1963
We presuppose the terminology of Moore [1]. In this paper, Moore proves that the existence of two mutually erasable… Expand
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