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Sweep and prune

Known as: Sort and sweep 
In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need… 
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Papers overview

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2016
2016
This thesis describes methods for collision detection and collision response, implemented in a complete collision framework for… 
2014
2014
Detecting self-collision for cables and similar objects is an important part of numerous models in computational biology (protein… 
2013
2013
Detecting self-collision for cables and similar objects is an important part of numerous models in computational biology (protein… 
2013
2013
Collision checking takes most of the time in sampling based path planning algorithms. When the scene gets crowded, more samples… 
2009
2009
We present an adaptive algorithm for collision detection between rigid and non-rigid polygonal objects by improving particle… 
2008
2008
Collision handling plays a fundamental role for achieving realism and interactivity in 3D graphical systems. Nevertheless, it is… 
2006
2006
Crowded interactive environments composed of a large number of objects need a fast, accurate and scalable mechanism for collision… 
1995
1995
We present fast algorithms for penetration detection and contact determination between polyhedral models in dynamic environments… 
1995
1995
1 Introduction Fast and accurate collision detection between general polygonal models is a fundamental problem for computational…