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State pattern

Known as: State 
The state pattern is a behavioral software design pattern that implements a state machine in an object-oriented way. With the state pattern, a state… 
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Papers overview

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2015
2015
We present in this paper GRENAD, a Multi-Agent System based framework for the simulation and piloting of power-grids and… 
2015
2015
This research investigates what impact energy-awareness functionality has on an existing software design. Energy-awareness has… 
2013
2013
Primary user (PU) activity, as a key point in cognitive radio (CR) technologies and wireless communications, has been widely… 
2012
2012
Integrating the components described in the previous articles of this chapter, we introduce the Bielefeld “Curious Robot”, which… 
2009
2009
A novel event-condition-state pattern framework which is an event-based finite state machine is proposed. The framework improves… 
Review
2005
Review
2005
Software engineering tools should support complete separation of concerns, by enabling the deployment of each different concern… 
2003
2003
  • G. TufteP. Haddow
  • 2003
  • Corpus ID: 14891830
Artificial development is a newer approach aimed at achieving complex solutions. This work aims to develop electronic circuits… 
2001
2001
Handoff algorithms are used in wireless cellular systems to decide when and to which base station to handoff. Traditional handoff… 
2001
2001
After discussing the reflective method of structure and behavior in the State design pattern based on Role Object pattern and the…