State pattern

Known as: State 
The state pattern is a behavioral software design pattern that implements a state machine in an object-oriented way. With the state pattern, a state… (More)
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Topic mentions per year

Topic mentions per year

1975-2017
024619752017

Papers overview

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2010
2010
Finite State Machines (FSM) provide a powerful way to describe dynamic behavior of systems and components. Implementations of FSM… (More)
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2009
2009
A novel event-condition-state pattern framework which is an event-based finite state machine is proposed. The framework improves… (More)
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2008
2008
While regulations around an equilibrium point or a reference trajectory have been the focus of recent feedback control theories… (More)
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2006
2006
Class and biomarker discovery continue to be among the preeminent goals in gene microarray studies of cancer. We have developed a… (More)
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2005
2005
assistance improves searching performance and when searchers desire system intervention in the search process. Forty participants… (More)
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2001
2001
Handoff algorithms are used in wireless cellular systems to decide when and to which base station to handoff. Traditional handoff… (More)
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Highly Cited
2001
Highly Cited
2001
This paper studies the population dynamics of preference traits in a model of intergenerational cultural transmission. Parents… (More)
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1999
1999
Finite State Machines (FSM) provide a powerful way to describe dynamic behavior of systems and components. However, the… (More)
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1998
1998
Design patterns provide ways to structure software components into systems that are flexible, extensible, and have a high degree… (More)
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Highly Cited
1975
Highly Cited
1975
This paper describes a simple, efficient algorithm to locate all occurrences of any of a finite number of keywords in a string of… (More)
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