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Stackless Python
Known as:
Stackless
Stackless Python, or Stackless, is a Python programming language interpreter, so named because it avoids depending on the C call stack for its own…
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CPython
Call stack
Channel (programming)
Concurrent computing
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Diseño e implementación de un motor de machine learning multiplataforma y su integración en un producto para la inteligencia operacional
F. Iglesias
2019
Corpus ID: 215853494
Due to the large number of available libraries and its strong community of users and developers, Python has become one of the…
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2017
2017
A modular GPU raytracer using OpenCL for non-interactive graphics
Henrique Nunes Jung
,
V. Cassol
2017
Corpus ID: 54929193
We describe the development of a modular plugin based raytracer renderer called RenderGirl suitable for running inside the OpenCL…
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2014
2014
Efficient Ray Tracing For Mobile Devices
R. Aroxa
2014
Corpus ID: 59043517
The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile…
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2013
2013
Bit-Trail Traversal for Stackless LBVH on DirectCompute
Sergio Murguia
,
Francisco Ávila
,
L. Reyes
,
Arturo García
GPU Pro 360
2013
Corpus ID: 195954866
2011
2011
Stackless Preemptive Threads for TinyOS
William P. McCartney
,
Nigamanth Sridhar
2011
Corpus ID: 14474921
Programming support for multi-threaded applications on embedded microcontroller platforms has attracted a considerable amount of…
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2011
2011
Coroutine-Based Synthesis of Efficient Embedded Software From SystemC Models
Weichen Liu
,
Jiang Xu
,
J. Muppala
,
Wei Zhang
,
Xiaowen Wu
,
Yaoyao Ye
IEEE Embedded Systems Letters
2011
Corpus ID: 3734758
SystemC is a widely used electronic system-level (ESL) design language that can be used to model both hardware and software at…
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2009
2009
Raycasting using Bounding Interval Hierarchies
M. Kinkelin
2009
Corpus ID: 30589272
Traditional Direct Volume Raycasting (DVR) on the GPU is limited to uniform voxel grids stored as 3D textures. This approach is…
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2009
2009
GPU-Based Parallel Stackless BVH Traversal for Animated Di stributed Ray Tracing
Charles Lohr Umbc
2009
Corpus ID: 7430697
This paper presents a series of accelerations and technique s useful for performing interactive GPU-based distributed anim ated…
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2008
2008
RECURSIVE CONCURRENT STOCHASTIC GAMES
2008
Corpus ID: 261973043
We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games [16…
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2001
2001
7.1 Quantum Computation 7 Quantum Computing Applications of Genetic Programming
L. Spector
,
H. Barnum
,
H. Bernstein
,
Nikhil Swamy
2001
Corpus ID: 18247752
Quantum computers are computational devices that use the dynamics of atomic-scale objects to store and manipulate information…
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