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Specularity
Known as:
Specular mapping
, Specularity gather
Specularity is the visual appearance of specular reflections.
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Related topics
18 relations
Broader (1)
3D computer graphics
Channel (digital image)
Computer graphics
Glossary of computer graphics
Godot Engine
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Simplified analysis of solar-weighted specular reflectance for mirrors with high specularity
A. Fernández-García
,
F. Sutter
,
+8 authors
C. Heras
2016
Corpus ID: 56358419
The most relevant parameter to properly characterize solar mirrors is the solar-weighted near-specular reflectance. As this…
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2014
2014
Exploiting material properties to select a suitable wavelet basis for efficient rendering
J. Put
,
Nick Michiels
,
P. Bekaert
International Conference on Computer Graphics…
2014
Corpus ID: 13891930
Nearly-orthogonal spherical wavelet bases can be used to perform rendering at higher quality and with significantly less…
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2011
2011
Embedding Information into Game Worlds to Improve Interactive Intelligence
G. Michael Youngblood
,
Frederick W. P. Heckel
,
D. Hale
,
Priyesh N. Dixit
2011
Corpus ID: 55249606
Current game worlds are visually rich but information poor – particularly poor from the artificial intelligence (AI) point of…
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2010
2010
Measuring the voidage of a CFB through image analysis
D. K. Casleton
,
L. Shadle
,
A. Ross
2010
Corpus ID: 10078864
2009
2009
Vehicle matching and recognition under large variations of pose and illumination
Tingbo Hou
,
Sen Wang
,
Hong Qin
IEEE Computer Society Conference on Computer…
2009
Corpus ID: 12720030
Matching vehicles subject to both large pose transformations and extreme illumination variations remains a technically…
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2006
2006
Surface Roughness Effects in Low Reynolds Number Channel Flows
N. Gimelsheim
,
J. Duncan
,
T. Lilly
,
S. Gimelshein
,
A. Ketsdever
,
I. Wysong
2006
Corpus ID: 35034217
Abstract : Rarefied helium and nitrogen flow expanding into vacuum through 150 micrometers high and 1.5 cm long channels is…
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2001
2001
Multiresolution texture for photorealistic rendering
H. Mayer
,
F. Leberl
,
A. Bornik
,
Joachim Bauer
,
K. Karner
Proceedings Spring Conference on Computer…
2001
Corpus ID: 15897339
This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used…
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1998
1998
Ageing of solar booster reflector materials
P. Nostell
,
A. Roos
,
B. Karlsson
1998
Corpus ID: 27861429
1992
1992
Image blurring effects due to depth discontinuities: blurring that creates emergent image details
Thang C. Nguyen
,
Thomas S. Huang
Image and Vision Computing
1992
Corpus ID: 20062381
1981
1981
Shape from Shading for Surfaces with Texture and Specularity
E. North
,
Coleman Jr
,
R. Jain
International Joint Conference on Artificial…
1981
Corpus ID: 8918895
The primary focus of this work is to experimentally explore a method for determining three dimensional surface shape from…
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