Spectral rendering

In computer graphics, spectral rendering is where a scene's light transport is modeled with real wavelengths. This process is typically a lot slower… (More)
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Topic mentions per year

Topic mentions per year

1993-2018
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Papers overview

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2010
2010
Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the… (More)
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2009
2009
In this paper we present an improved approach to full spectral rendering. The technique is optimized for quasi-Monte Carlo ray… (More)
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2005
2005
To make a spectral representation of color practicable for volume rendering, a new low-dimensional subspace method is used to act… (More)
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2004
2004
We propose a method to construct practical reflectances for spectral rendering. A set of 1400 real reflectances are measured and… (More)
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2003
2003
Realistic rendering research focuses on generating images that should be perceived the same way as a real scene. We will describe… (More)
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Review
2002
Review
2002
The ultimate aim of realistic graphics is the creation of images that provoke the same responses that a viewer would have to a… (More)
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1999
1999
This paper proposes a spectral rendering method based on a ra y tracing algorithm, whose purpose is a control of the percept ual… (More)
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1998
1998
This paper proposes two methods for selecting the most significant wavelengths in case of spectral rendering. The first, or… (More)
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1995
1995
The scattering of light within a scene is a complicated process that one seeks to simulate when performing photorealistic image… (More)
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Highly Cited
1993
Highly Cited
1993
We present a general linear transform method for handling full spectral information in computer graphics rendering. In this… (More)
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