Skip to search formSkip to main content
You are currently offline. Some features of the site may not work correctly.

Spectral rendering

In computer graphics, spectral rendering is where a scene's light transport is modeled with real wavelengths. This process is typically a lot slower… Expand
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
One of the key ingredients of any physically based rendering system is a detailed specification characterizing the interaction of… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
2014
2014
We present a spectral rendering technique that offers a compelling set of advantages over existing approaches. The key idea is to… Expand
2010
2010
Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the… Expand
  • figure 1
  • figure 2
2009
2009
In this paper we present an improved approach to full spectral rendering. The technique is optimized for quasi-Monte Carlo ray… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
2004
2004
We present a database of full spatial and spectral resolution images of everyday objects captured with a novel multi-spectral… Expand
  • table 1
  • table 2
2003
2003
Abstract Realistic rendering research focuses on generating images that should be perceived the same way as a real scene. We will… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
2000
2000
In this paper, we present a spectral rendering method based on a ray tracing algorithm and guided by a perceptual control of the… Expand
1998
1998
This paper proposes two methods for selecting the most significant wavelengths in case of spectral rendering. The first, or… Expand
  • figure 1
  • figure 3
  • figure 5
  • figure 7
  • figure 8
1995
1995
The scattering of light within a scene is a complicated process that one seeks to simulate when performing photorealistic image… Expand
  • figure I
  • figure 2
Highly Cited
1993
Highly Cited
1993
We present a general linear transform method for handling full spectral information in computer graphics rendering. In this… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5