Shadow mapping

Known as: Shadow masking, Standard Shadow Map, Shadow-masking 
Shadow mapping or projective shadowing is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams… (More)
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Topic mentions per year

Topic mentions per year

1976-2018
010203019762018

Papers overview

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2010
2010
Variance shadow map (VSM) [Donnelly and Lauritzen 2006] is a kind of pre-filtering-based hard shadow mapping method, which… (More)
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2007
2007
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and… (More)
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Highly Cited
2006
Highly Cited
2006
We present a new real-time soft shadow algorithm using a single shadow map per light source. Therefore, our algorithm is well… (More)
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Highly Cited
2005
Highly Cited
2005
• Generates perceptually accurate soft shadows • Uses a single light source sample (one shadow map) • Requires no pre‐processing… (More)
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Highly Cited
2004
Highly Cited
2004
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps… (More)
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2003
2003
Shadow maps are a widely used means for the generation of shadows although they exhibit aliasing artifacts and problems of… (More)
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2002
2002
In this paper we propose several methods that can greatly improve image quality when using the shadow mapping algorithm. Shadow… (More)
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Highly Cited
2002
Highly Cited
2002
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In… (More)
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1998
1998
Forward shadow mapping is a new approach to real-time shadow generation. The traditional shadow map algorithm maps the pixels in… (More)
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1994
1994
Depth-map algorithms for rendering antialiased shadows are computationally efficient and accommodate a wide variety of primitives… (More)
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