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Shadow mapping
Known as:
Projective shadowing
, Shadowing
, Parallel-split shadow map
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Shadow mapping or projective shadowing is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams…
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Related topics
Related topics
45 relations
3D computer graphics
3D projection
3DMark
Aliasing
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Broader (1)
Shading
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Regressive Tree Structured Model for Facial Landmark Localization
G. Hsu
,
Kai-Hsiang Chang
,
Shih-Chieh Huang
IEEE International Conference on Computer Vision
2015
Corpus ID: 15614135
Although the Tree Structured Model (TSM) is proven effective for solving face detection, pose estimation and landmark…
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2013
2013
Evaluation of Shadow Maps for Non-Line-of-Sight Detection in Urban GNSS Vehicle Localization with VANETs - The GAIN Approach
S. Bauer
,
Marcus Obst
,
Robin Streiter
,
G. Wanielik
IEEE Vehicular Technology Conference
2013
Corpus ID: 18745979
Vehicle localization using satellite navigation systems like GPS is a convenient and achievable solution. In order to solve this…
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2013
2013
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Tomás Barák
,
Jiří Bittner
,
V. Havran
Computer graphics forum (Print)
2013
Corpus ID: 1545550
We propose a new adaptive algorithm for determining virtual point lights (VPL) in the scope of real‐time instant radiosity…
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2013
2013
Multi-view ambient occlusion with importance sampling
K. Vardis
,
Georgios Papaioannou
,
A. Gaitatzes
ACM Symposium on Interactive 3D Graphics and…
2013
Corpus ID: 10947087
Screen-space ambient occlusion and obscurance (AO) techniques have become de-facto methods for ambient light attenuation and…
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Review
2013
Review
2013
Simulated real-time soft shadow in mixed reality using fuzzy logic
H. Kolivand
,
M. Sunar
,
A. Rehman
,
A. Altameem
2013
Corpus ID: 62619461
AbstractThis paper presents fuzzy logic in computer graphics to generate soft shadows in virtual environments and augmented…
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2009
2009
The TSM Test is Dead! Long Live the TSM Test! The Aftermath of KSR, What Was All the Fuss About?
Emer Louise Simic
2009
Corpus ID: 112938282
On June 26, 2006, the Supreme Court granted certiorari in KSR Int'l Co. v. Teleflex, Inc. (KSR), and a shudder ran through the…
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Highly Cited
2006
Highly Cited
2006
Controlling the Morphology of Carbon Nanotube Films by Varying the Areal Density of Catalyst Nanoclusters Using Block‐Copolymer Micellar Thin Films
R. Bennett
,
A. Hart
,
R. Cohen
2006
Corpus ID: 14637746
In spite of much research progress in the science and synthesis of carbon nanotubes (CNTs), control over the location and…
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2005
2005
Glift: an abstraction for generic, efficient GPU data structures
SIGGRAPH Courses
2005
Corpus ID: 12606007
Recent work in shading languages and programming models for graphics hardware has given graphics processor (GPU) programmers…
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2003
2003
Fast SOLA-Based Time Scale Modification Using Envelope Matching
P. Wong
,
O. Au
J. VLSI Signal Process.
2003
Corpus ID: 18471728
Time scale modification (TSM) of speech and audio signals is very useful in many applications such as MPEG-4 and fast/slow…
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2001
2001
Real-time shadows for animated crowds in virtual cities
C. Loscos
,
F. Tecchia
,
Y. Chrysanthou
Virtual Reality Software and Technology
2001
Corpus ID: 7149110
In this paper, we address the problem of shadow computation for large environments including thousands of dynamic objects. The…
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