Shader

Known as: Geometry shaders, Vertex shader, Programmable shader 
In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an… (More)
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Topic mentions per year

Topic mentions per year

1979-2018
05010019792018

Papers overview

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2011
2011
We present a framework based on Genetic Programming (GP) for automatically simplifying procedural shaders. Our approach computes… (More)
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2009
2009
Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When… (More)
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2005
2005
Programmable shading is a fundamental technique for specifying appearance in 3d environments. While shading architectures… (More)
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2004
2004
An algebra consists of a set of objects and a set of operators that act on those objects. We treat shader programs as first-class… (More)
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2003
2003
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance… (More)
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Highly Cited
2002
Highly Cited
2002
  • Tuong Phong
  • 2002
To accurately render a scene, global illumination information that affects the intensity of each pixel of the image must be known… (More)
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Highly Cited
2002
Highly Cited
2002
Modern graphics accelerators have embedded programmable components in the form of vertex and fragment shading units. Current APIs… (More)
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Highly Cited
2001
Highly Cited
2001
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in… (More)
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Highly Cited
2001
Highly Cited
2001
We present a Dynamic Spatially Augmented Reality system for augmenting movable 3D objects in an indoor environment using multiple… (More)
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Highly Cited
1988
Highly Cited
1988
Current affordable architectures for high-speed display of shaded 3D objects operate orders of magnitude too slowly. Recent… (More)
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