Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 228,398,552 papers from all fields of science
Search
Sign In
Create Free Account
Shader
Known as:
Geometry shaders
, Vertex shader
, Programmable shader
Expand
In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
Alpha compositing
Blend4Web
Blender (software)
Bump mapping
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
An efficient GPU implementation of the revised simplex method
Jakob Bieling
,
Patrick Peschlow
,
P. Martini
IEEE International Symposium on Parallel…
2010
Corpus ID: 19021757
The computational power provided by the massive parallelism of modern graphics processing units (GPUs) has moved increasingly…
Expand
Highly Cited
2010
Highly Cited
2010
Rapid wetting method to reduce cyanogen content of cassava flour
J. Bradbury
,
I. Denton
2010
Corpus ID: 3814879
Highly Cited
2005
Highly Cited
2005
Large steps in GPU-based deformable bodies simulation
E. Tejada
,
Thomas Ertl
Simulation modelling practice and theory
2005
Corpus ID: 9551308
2004
2004
Realtime Isosurface Extraction with Graphics Hardware
F. Reck
,
C. Dachsbacher
,
R. Grosso
,
G. Greiner
,
M. Stamminger
Eurographics
2004
Corpus ID: 35952479
In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm…
Expand
2004
2004
A hierarchical approach for simulating northern forest dynamics
D. Bragg
,
D. Roberts
,
T. Crow
2004
Corpus ID: 896633
Highly Cited
2004
Highly Cited
2004
Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling
J. Woetzel
,
R. Koch
2004
Corpus ID: 17263521
This paper describes a system for dense depth estimation for multiple images in real-time. The algorithm runs almost entirely on…
Expand
Highly Cited
2003
Highly Cited
2003
Modeling and Rendering of Points with Local Geometry
Aravind Kalaiah
,
A. Varshney
IEEE Transactions on Visualization and Computer…
2003
Corpus ID: 10963118
We present a novel rendering primitive that combines the modeling brevity of points with the rasterization efficiency of polygons…
Expand
Highly Cited
2003
Highly Cited
2003
Hardware-based nonlinear filtering and segmentation using high-level shading languages
I. Viola
,
A. Kanitsar
,
E. Gröller
IEEE Visualization, . VIS .
2003
Corpus ID: 6986816
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non…
Expand
2003
2003
Individual- and scattered-tree influences on ultraviolet irradiance
G. Heisler
,
R. H. Grant
,
Wei Gao
2003
Corpus ID: 29577192
2001
2001
Patterns of Ice Formation and Movement in Blackcurrant
J. Carter
,
R. Brennan
,
M. Wisniewski
2001
Corpus ID: 85977751
Ice formation and movement in stems, leaves, and flowers of blackcurrant were observed by infrared video thermography. Stem…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE