..................................................................................................................................... 2 Introduction ............................................................................................................................... 4 Hypothesis .............................................................................................................................. 5 Main Arguments ..................................................................................................................... 6 Research Question .................................................................................................................. 8 Cinema Functionality: Mono Function to Multi-Function ....................................................... 9 Cinema Spatial Configuration: 2D screens to 3D objects ...................................................... 14 Panorama Theater ............................................................................................................... 14 Diorama Theater .................................................................................................................. 15 Multiple Screens .................................................................................................................. 16 Personal Space of the Viewer: individual – Social Space ...................................................... 19 Kinetoscope & Mutoscope .................................................................................................. 19 Drive-In Theater ................................................................................................................... 21 Sensory Cinema: Static – dynamic Viewer ............................................................................. 24 Sensorama ........................................................................................................................... 25 Smell-O-Vision ..................................................................................................................... 26 Appendix: Interactive Cinema ................................................................................................ 28 Interactive Media Architecture ........................................................................................... 28 Augmented Reality Devices ................................................................................................. 29 VR Cinema ............................................................................................................................ 32 AR Arena The Void .............................................................................................................. 33 Conclusions ............................................................................................................................. 35 Bibliography ............................................................................................................................ 37