Skip to search formSkip to main contentSkip to account menu

Sensorama

The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. Morton… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Towards the end of the Fifties film director Morton Heilig, universally known as the Father of Virtual Reality, presented the… 
2017
2017
The Conceptual Access-Network Thesis proposed suggests that the development or success of any new internet-based product, service… 
2017
2017
..................................................................................................................................... 2 Introduction ............................................................................................................................... 4 Hypothesis .............................................................................................................................. 5 Main Arguments ..................................................................................................................... 6 Research Question .................................................................................................................. 8 Cinema Functionality: Mono Function to Multi-Function ....................................................... 9 Cinema Spatial Configuration: 2D screens to 3D objects ...................................................... 14 Panorama Theater ............................................................................................................... 14 Diorama Theater .................................................................................................................. 15 Multiple Screens .................................................................................................................. 16 Personal Space of the Viewer: individual – Social Space ...................................................... 19 Kinetoscope & Mutoscope .................................................................................................. 19 Drive-In Theater ................................................................................................................... 21 Sensory Cinema: Static – dynamic Viewer ............................................................................. 24 Sensorama ........................................................................................................................... 25 Smell-O-Vision ..................................................................................................................... 26 Appendix: Interactive Cinema ................................................................................................ 28 Interactive Media Architecture ........................................................................................... 28 Augmented Reality Devices ................................................................................................. 29 VR Cinema ............................................................................................................................ 32 AR Arena The Void .............................................................................................................. 33 Conclusions ............................................................................................................................. 35 Bibliography ............................................................................................................................ 37 
2016
2016
Humanity has a changing nature, with the passing of the years new trends, new fashions, new methods of living are developed, and… 
Review
2015
Review
2015
Oculus Rift Oculus VR, https://www.oculus.com In 1962, American cinematographer Morton Heilig patented an arcade game that… 
2014
2014
The water quality is critical as it sustains life. In order to avoid catastrophic situations a decision support system in the… 
2010
2010
Percevoir sa vitesse est une tâche importante que le conducteur doit realiser constamment pendant la conduite pour controler son… 
2008
2008
The Sensorama is the prototypical embodiment of a virtual environment (VE), conceived and implemented years before “VR” (or… 
1994
1994
Since Morton Heilig's patent for a Sensorama Simulator in the '60s, entertainment simulation has evolved from a mere curiosity…