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Screen space ambient occlusion
Known as:
HBAO
, Occlusion
, SSAO
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It…
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Alan Wake
Ambient occlusion
Amnesia: The Dark Descent
Among the Sleep
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Gaze-Dependent Screen Space Ambient Occlusion
R. Mantiuk
International Conference on Computer Vision and…
2018
Corpus ID: 52276576
The screen space ambient occlusion (SSAO) is a fast global illumination technique, which approximates interreflections between…
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2017
2017
Screen-space ambient occlusion for light field displays
Oleksii Doronin
,
P. A. Kara
,
A. Barsi
,
M. Martini
2017
Corpus ID: 215854351
In this paper, we discuss the challenge of generating the screen-space ambient occlusion (SSAO) visual effect on the state-of-the…
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2017
2017
VAO++: Practical Volumetric Ambient Occlusion for Games
Jakub Boksanský
,
Adam Pospísil
,
Jiří Bittner
Eurographics Symposium on Rendering
2017
Corpus ID: 57759543
Ambient occlusion is one of the commonly used methods to increase visual fidelity in real-time rendering applications. We propose…
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2016
2016
Multi-View Ambient Occlusion for Enhancing Visualization of Raw Scanning Data
Manuele Sabbadin
,
Gianpaolo Palma
,
Paolo Cignoni
,
Roberto Scopigno
Eurographics Workshop on Graphics and Cultural…
2016
Corpus ID: 51880202
The correct understanding of the 3D shape is a crucial aspect to improve the 3D scanning process, especially in order to perform…
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2014
2014
Improved Screen Space Ambient Occlusion
Qiu Xiang
2014
Corpus ID: 63311831
Screen-space ambient occlusion algorithm achieves real-time rendering speed at the cost of precision and visual effects.This…
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2013
2013
Multi-layer screen-space ambient occlusion using hybrid sampling
Fang Liu
,
Yunpeng Song
,
Xuehui Liu
,
Xianchao Xu
International Conference on Virtual Reality…
2013
Corpus ID: 17734054
Ambient occlusion is a shading method which approximates the global illumination by taking into account attenuation of light due…
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2010
2010
Multi-resolution screen-space ambient occlusion
Thai-Duong Hoang
,
Kok-Lim Low
Virtual Reality Software and Technology
2010
Corpus ID: 15025582
We present a new screen-space ambient occlusion algorithm (SSAO), which we call Multi-Resolution Screen-Space Ambient Occlusion…
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2010
2010
Screen-Space Ambient Occlusion through Summed-Area Tables
M. Slomp
,
Toru Tamaki
,
K. Kaneda
First International Conference on Networking and…
2010
Corpus ID: 17187528
There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of…
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2010
2010
Screen Space Ambient Occlusion for Virtual and Mixed Reality Factory Planning.
Fabian Scheer
,
Michael Keutel
2010
Corpus ID: 64252784
Ambient occlusion represents one aspect of global illumination, simulating the actual accessibility of surfaces for indirect…
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2004
2004
Advanced Rendering Techniques
K. Kaneda
,
Mikio Shinya
,
T. Nishita
Fashion Sketchbook
2004
Corpus ID: 63339804
This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering…
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