SameGame

Known as: ChainShot, Same Game, Clickomania 
SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has… (More)
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Topic mentions per year

Topic mentions per year

2001-2016
02420012016

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Nested Rollout Policy Adaptation (NRPA) is a Monte Carlo search heuristic for puzzles and other optimisation problems. It… (More)
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2012
2012
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. However, without an accurate… (More)
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2012
2012
Berntsen’s social identity model of flashbulb memory was applied to recall of the 2008 Lafayette–Lehigh (‘The Rivalry’) football… (More)
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2012
2012
Monte-Carlo Tree Search (MCTS) is state of the art for online planning in large MDPs. It is a best-first, sample-based search… (More)
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2010
2010
We investigate gender gaps in political participation with 2004 ISSP data for 18 advanced Western democracies (N: 20,359) using… (More)
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2009
2009
We introduce a new solving method for SameGame puzzles based on Monte-Carlo simulation, that improves the previous best known… (More)
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Highly Cited
2009
Highly Cited
2009
Many problems have a huge state space and no good heuristic to order moves so as to guide the search toward the best positions… (More)
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2008
2008
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. However, they fail without an… (More)
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2008
2008
NP-complete problems are a challenging task for researchers, who investigate tractable versions and attempt to generalise the… (More)
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2001
2001
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially… (More)
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