Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 225,220,487 papers from all fields of science
Search
Sign In
Create Free Account
SameGame
Known as:
ChainShot
, Same Game
, Clickomania
Expand
SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
24 relations
ActionScript
Adobe Flash Player
Adobe Shockwave
After Dark
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
Embezzlement States are Universal for Non-Local Strategies
Mateus de Oliveira Oliveira
2010
Corpus ID: 118367487
We prove that the family of embezzlement states defined by van Dam and Hayden [vanDamHayden2002] is universal for both quantum…
Expand
2010
2010
The Multiplication Game
Kent E. Morrison
arXiv.org
2010
Corpus ID: 16350135
Abstract The Multiplication Game is a two-person game in which each player chooses a positive integer without knowledge of the…
Expand
2009
2009
Prototyping Games with BIPED
Adam M. Smith
,
M. Nelson
,
Michael Mateas
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 34508120
We demonstrate the use of BIPED, a system that explores a new approach to supporting the early stages of game design. Using…
Expand
2008
2008
On the Benefits of Tangible Interfaces for Educational Games
J. Verhaegh
,
Willem Fontijn
,
Aljosja Jacobs
Second IEEE International Conference on Digital…
2008
Corpus ID: 16985896
Educational games become more effective when the challenge they offer matches the developing abilities of the player continuously…
Expand
2008
2008
Inferring narrative and intention from playground games
C. Crick
,
B. Scassellati
7th IEEE International Conference on Development…
2008
Corpus ID: 498015
We present a system which observes humans participating in various playground games and infers their goals and intentions through…
Expand
2007
2007
CONSONANT CLUSTERS IN DISORDERED L1 ACQUISITION: A LONGITUDINAL ACOUSTIC STUDY
J. Scobbie
,
W. Hardcastle
,
P. Fletcher
,
F. Gibbon
2007
Corpus ID: 141367912
We report a longitudinal instrumental study of the acquisition of English wordinitial consonant clusters by children with…
Expand
Review
2006
Review
2006
Is interactivity actually important
Deborah Richards
2006
Corpus ID: 27655539
It appears that it is a well-accepted assumption that interactivity will improve the entertainment and/or learning value of a…
Expand
2006
2006
Applying database replication to multi-player online games
Yi Lin
,
Bettina Kemme
,
M. Patiño-Martínez
,
R. Jiménez-Peris
Network and System Support for Games
2006
Corpus ID: 3350366
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players…
Expand
2006
2006
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
Ben Avery
,
W. Piekarski
,
J. R. Warren
,
B. Thomas
Australasian User Interface Conference
2006
Corpus ID: 11078317
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public…
Expand
Review
2003
Review
2003
Revealing Preferences: Empirical Estimation of a Crisis Bargaining Game with Incomplete Information
Jeffrey B. Lewis
,
Kenneth A. Schultz
Political Analysis
2003
Corpus ID: 12739130
We develop an empirical estimator directly from an extensive-form crisis bargaining game with incomplete information and discuss…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE