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SameGame
Known as:
ChainShot
, Same Game
, Clickomania
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SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has…
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Related topics
Related topics
24 relations
ActionScript
Adobe Flash Player
Adobe Shockwave
After Dark
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Impact of Algorithmic Composition on Player Immersion in Computer Games: A Case Study Using Markov Chains
R. P. Oliveira
,
T. Tavares
2018
Corpus ID: 67354385
The feeling of immersion is an important aspect of gaming experiences. It can be greatly impacted by back- ground music. In this…
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2010
2010
Embezzlement States are Universal for Non-Local Strategies
Mateus de Oliveira Oliveira
2010
Corpus ID: 118367487
We prove that the family of embezzlement states defined by van Dam and Hayden [vanDamHayden2002] is universal for both quantum…
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2010
2010
The Use of Rapid Digital Game Creation to Learn Computational Thinking
Praveen Kuruvada
,
D. Asamoah
,
N. Dalal
,
S. Kak
arXiv.org
2010
Corpus ID: 10221521
Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we…
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2009
2009
Prototyping Games with BIPED
Adam M. Smith
,
M. Nelson
,
Michael Mateas
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 34508120
We demonstrate the use of BIPED, a system that explores a new approach to supporting the early stages of game design. Using…
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2009
2009
Temporal Action-Graph Games: A New Representation for Dynamic Games
A. Jiang
,
Kevin Leyton-Brown
,
Avi Pfeffer
Conference on Uncertainty in Artificial…
2009
Corpus ID: 1844722
In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information…
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2007
2007
CONSONANT CLUSTERS IN DISORDERED L1 ACQUISITION: A LONGITUDINAL ACOUSTIC STUDY
J. Scobbie
,
W. Hardcastle
,
P. Fletcher
,
F. Gibbon
2007
Corpus ID: 141367912
We report a longitudinal instrumental study of the acquisition of English wordinitial consonant clusters by children with…
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2007
2007
THE DYNAMICS OF GAMES OF INNOVATION
Roger Miller
2007
Corpus ID: 54206928
Many executives see innovation as an unmanageable process, riddled with risks. The research we conducted with the Industrial…
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Review
2006
Review
2006
Is interactivity actually important
Deborah Richards
2006
Corpus ID: 27655539
It appears that it is a well-accepted assumption that interactivity will improve the entertainment and/or learning value of a…
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2006
2006
An Abstraction Framework for Cooperation Among Agents and People in a Virtual World
David D. McDonald
,
Alice Leung
,
W. Ferguson
,
Talib S. Hussain
Artificial Intelligence and Interactive Digital…
2006
Corpus ID: 1431379
With increasing sophistication in modeling interpersonal interactions, including cultural and social factors, it is now possible…
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1990
1990
An Analysis Of Improvement In Business Decision Outcome With Sequential Use Of Two Simulation Games
R. Klein
,
W. Hamilton
1990
Corpus ID: 55769351
This study attempts to assess whether or not residual management learning occurs when two simple business simulation games are…
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