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SameGame
Known as:
ChainShot
, Same Game
, Clickomania
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SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name Chain Shot!'' in 1985 by Kuniaki Moribe (Morisuke). It has…
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Related topics
Related topics
24 relations
ActionScript
Adobe Flash Player
Adobe Shockwave
After Dark
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
A comparison of immersion between players playing the same game with and without graphics
H. Engström
,
Jenny Brusk
,
Per Anders Östblad
2015
Corpus ID: 58797665
The aim of the project presented in this paper is that visually impaired and sighted players should be able to play the same game…
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2014
2014
Reputation-based multiplayer fairness for ad-hoc cloudlet-assisted cloud gaming system
Zhen Hong
,
Wei Cai
,
Xiaofei Wang
,
Victor C. M. Leung
International Conference on Smart Computing
2014
Corpus ID: 16477198
Cloud gaming systems host the game in the cloud, and stream players' gaming videos to the terminals in the form of encode video…
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2010
2010
Embezzlement States are Universal for Non-Local Strategies
Mateus de Oliveira Oliveira
2010
Corpus ID: 118367487
We prove that the family of embezzlement states defined by van Dam and Hayden [vanDamHayden2002] is universal for both quantum…
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2009
2009
Temporal Action-Graph Games: A New Representation for Dynamic Games
A. Jiang
,
Kevin Leyton-Brown
,
Avi Pfeffer
Conference on Uncertainty in Artificial…
2009
Corpus ID: 1844722
In this paper we introduce temporal action graph games (TAGGs), a novel graphical representation of imperfect-information…
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2009
2009
Prototyping Games with BIPED
Adam M. Smith
,
M. Nelson
,
Michael Mateas
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 34508120
We demonstrate the use of BIPED, a system that explores a new approach to supporting the early stages of game design. Using…
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2008
2008
Towards Continuous Integration of Knowledge Management into Game Development
S. Lohmann
,
Jörg Niesenhaus
2008
Corpus ID: 40128977
Due to increasing professionalization and specialization in the development of computer and video games new challenges regarding…
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2006
2006
An Abstraction Framework for Cooperation Among Agents and People in a Virtual World
David D. McDonald
,
Alice Leung
,
W. Ferguson
,
Talib S. Hussain
Artificial Intelligence and Interactive Digital…
2006
Corpus ID: 1431379
With increasing sophistication in modeling interpersonal interactions, including cultural and social factors, it is now possible…
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1990
1990
An Analysis Of Improvement In Business Decision Outcome With Sequential Use Of Two Simulation Games
R. Klein
,
W. Hamilton
1990
Corpus ID: 55769351
This study attempts to assess whether or not residual management learning occurs when two simple business simulation games are…
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1990
1990
Invariant Radon transforms on a symmetric space
J. Orloff
1990
Corpus ID: 53476289
Injectivity and support theorems are proved for a class of Radon transforms, R', ,for ,u a smooth family of measures defined on a…
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Review
1983
Review
1983
Is the Computerized Business Simulation Relevant? Business Professionals Play a Student Game
Peter M. Markulis
1983
Corpus ID: 168781997
The following paper explores the issue of whether business games (specifically, one such game) used in undergraduate instruction…
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