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Sadness
Known as:
Sadness (computer game)
, Sadness (game)
, Sadness (videogame)
Sadness was a survival horror video game in development by Nibris for the Wii console and was one of the earliest titles announced for the system…
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Related topics
Related topics
14 relations
3D modeling
Development hell
Game programming
Gamebryo
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Feature selection for improved 3D facial expression recognition
Kamil Yurtkan
,
H. Demirel
Pattern Recognition Letters
2014
Corpus ID: 32992221
2013
2013
Fast facial expression recognition based on local binary patterns
Rohit Verma
,
M. Dabbagh
Canadian Conference on Electrical and Computer…
2013
Corpus ID: 11593474
Automatic facial expression analysis is an interesting and challenging problem which impacts important applications in many areas…
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Highly Cited
2012
Highly Cited
2012
Cultural dependency analysis for understanding speech emotion
Norhaslinda Kamaruddin
,
A. Wahab
,
Hiok Chai Quek
Expert systems with applications
2012
Corpus ID: 29329437
2011
2011
How Colours are Semantically Construed in the Arabic and English Culture: A Comparative study
A. Hasan
,
Nabiha S. Mehdi Al-Sammerai
,
F. A. A. Kadir
2011
Corpus ID: 40726850
Most works in cognitive semantics have been focusing on the manner, in which an individual behaves - be it the mind, brain, or…
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2010
2010
Perfect dodecagon quadrangle systems
Lucia Gionfriddo
,
M. Gionfriddo
Discrete Mathematics
2010
Corpus ID: 23751159
Highly Cited
2008
Highly Cited
2008
Texture and shape information fusion for facial expression and facial action unit recognition
I. Kotsia
,
S. Zafeiriou
,
I. Pitas
Pattern Recognition
2008
Corpus ID: 5798084
2008
2008
Averaged Gabor Filter Features for Facial Expression Recognition
S. M. Lajevardi
,
M. Lech
Digital Image Computing: Techniques and…
2008
Corpus ID: 14108170
An efficient automatic facial expression recognition method is proposed. The method uses a set of characteristic features…
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2007
2007
Making Prudent vs. Impulsive Choices: The Role of Anticipated Shame and Guilt on Consumer Self-Control
Hae Eun Chun
,
V. Patrick
,
D. Macinnis
2007
Corpus ID: 740054
We examine the differential effects of anticipating shame vs. guilt on choice likelihood of a hedonic product. The results…
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2005
2005
Modeling interactions between metacognition and emotion in a cognitive architecture
E. Hudlicka
Metacognition in Computation
2005
Corpus ID: 10779968
While research in metacognition has grown significantly in the past 10 years, there has been a relative lack of research devoted…
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Highly Cited
2002
Highly Cited
2002
How Does It Feel? Emotional Interaction with a Humanoid LEGO Robot
L. Cañamero
,
Jakob Fredslund
2002
Corpus ID: 1660515
We report work on a LEGO robot capable of displaying several emotional expressions in response to physical contact. Our…
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