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RenderMan Interface Specification
Known as:
RISpec
, RenderMan
, RenderMan Interface
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes…
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3Delight
Algorithm
Anthony Apodaca
Application programming interface
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Spherical Harmonic Lighting
N. Goswami
2013
Corpus ID: 123575289
The rendering of objects under distant diffuse illumination has been considered. The illumination has been projected into…
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2011
2011
Improving the Visualization of Galactic Events Using Pixar ʼ s RenderMan
P. Cassidy
,
Tyler C. Kilburn
,
Vincent Salemink
,
Reynold J. Bailey
,
H. Bischof
2011
Corpus ID: 15829309
Pixar’s PhotoRealistic RenderMan® is a powerful graphics rendering system with underexplored potential for visualizing scientific…
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2010
2010
Efficient Implementation of the Dual Scattering Model in RenderMan
I. Sadeghi
2010
Corpus ID: 14334398
Simulating the multiple scattered light is critical for rendering light colored hair. Most of the existing models for simulating…
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2010
2010
Point-Based Global Illumination for Movie Production
Per H. Christensen
2010
Corpus ID: 14619032
This course note describes a fast point-based method for computing diffuse and glossy global illumination, area light…
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2006
2006
A brief introduction to RenderMan
Saty Raghavachary
SIGGRAPH Courses
2006
Corpus ID: 34496605
Pixar's RenderMan software has its origins in the University of Utah during the 1970s, where Pixar founder Ed Catmull did his PhD…
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2006
2006
Beyond the pixel : towards infinite resolution textures ( or
S. Gustavson
2006
Corpus ID: 5973953
We propose a simple yet flexible method to encode and render curved contours in an arbitrary resolution on a 3D surface by using…
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2001
2001
Hardware Shading with EXT _ vertex _ shader and ATI _ fragment _ shader
Evan Hart
,
Jason L. Mitchell
2001
Corpus ID: 58486677
Programmable shaders are a powerful way to describe the interaction of surfaces with light, as evidenced by the success of…
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1998
1998
Sampling of Procedural Shaders Using Aane Arithmetic
Philipp Slusallek
1998
Corpus ID: 15828046
Procedural shaders have become popular tools for describing surface reeectance functions and other material properties. In…
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1998
1998
A Rendering Method for Flowing Water with RenderMan Shaders
木元 宏次
1998
Corpus ID: 62387596
1997
1997
The Design of a 3D Rendering Meta System
J. Döllner
,
K. Hinrichs
1997
Corpus ID: 6820128
This paper describes the design of a 3D rendering meta system which wraps the functionality of 3D rendering packages into a…
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