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RenderMan Interface Specification

Known as: RISpec, RenderMan, RenderMan Interface 
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes… 
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Papers overview

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2013
2013
The rendering of objects under distant diffuse illumination has been considered. The illumination has been projected into… 
2011
2011
Pixar’s PhotoRealistic RenderMan® is a powerful graphics rendering system with underexplored potential for visualizing scientific… 
2010
2010
Simulating the multiple scattered light is critical for rendering light colored hair. Most of the existing models for simulating… 
2010
2010
This course note describes a fast point-based method for computing diffuse and glossy global illumination, area light… 
2006
2006
Pixar's RenderMan software has its origins in the University of Utah during the 1970s, where Pixar founder Ed Catmull did his PhD… 
2006
2006
We propose a simple yet flexible method to encode and render curved contours in an arbitrary resolution on a 3D surface by using… 
2001
2001
Programmable shaders are a powerful way to describe the interaction of surfaces with light, as evidenced by the success of… 
1998
1998
Procedural shaders have become popular tools for describing surface reeectance functions and other material properties. In… 
1997
1997
This paper describes the design of a 3D rendering meta system which wraps the functionality of 3D rendering packages into a…