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RenderMan Interface Specification
Known as:
RISpec
, RenderMan
, RenderMan Interface
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes…
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Related topics
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42 relations
3Delight
Algorithm
Anthony Apodaca
Application programming interface
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Correlated Multi-Jittered Sampling
Andrew E. Kensler
2013
Corpus ID: 17655732
Image synthesis techniques requiringMonteCarlo integration frequentlyneed to generate uniformly distributed samples within the…
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Highly Cited
2012
Highly Cited
2012
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
M. Nießner
,
Charles T. Loop
,
Mark Meyer
,
T. DeRose
TOGS
2012
Corpus ID: 207192017
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods…
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Highly Cited
2011
Highly Cited
2011
Whole-function vectorization
R. Karrenberg
,
Sebastian Hack
IEEE/ACM International Symposium on Code…
2011
Corpus ID: 2195164
Data-parallel programming languages are an important component in today's parallel computing landscape. Among those are domain…
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2007
2007
The RenderMan Shading Language Guide
D. Cortes
,
Saty Raghavachary
2007
Corpus ID: 60165787
Part 1 - RSL Fundamentals Chapter 1 - Introduction to RSL and RenderMan Chapter 2 - RSL Details Chapter 3 - Shader Writing…
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Review
2006
Review
2006
"Building Workload Characterization Tools with Valgrind"
N. Nethercote
,
R. Walsh
,
J. Fitzhardinge
IEEE International Symposium on Workload…
2006
Corpus ID: 23100152
Summary form only given. Workload characterization relies heavily on robust and powerful tools to quickly and accurately gather…
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Highly Cited
2006
Highly Cited
2006
Ray Tracing for the Movie `Cars'
Per H. Christensen
,
Julian Fong
,
D. Laur
,
Dana Batali
IEEE Symposium on Interactive Ray Tracing
2006
Corpus ID: 373124
This paper describes how we extended Pixar's RenderMan renderer with ray tracing abilities. In order to ray trace highly complex…
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2003
2003
Implementing RenderMan on the Sony PS2
I. Stephenson
International Conference on Computer Graphics and…
2003
Corpus ID: 5777458
As graphics hardware increases in power, driven by low cost consumer level products, there is an inevitable blurring between real…
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Highly Cited
2002
Highly Cited
2002
A Generic Rendering System
J. Döllner
,
K. Hinrichs
IEEE Transactions on Visualization and Computer…
2002
Corpus ID: 14215295
Describes the software architecture of a rendering system that follows a pragmatic approach to integrating and bundling the power…
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Review
2001
Review
2001
Computer graphics and virtual environments - from realism to real-time
M. Slater
,
A. Steed
,
Y. Chrysanthou
2001
Corpus ID: 31512521
PART 1 INTRODUCTION: PERCEPTION, LIGHT, COLOUR AND MATH1 Introduction: A Phantom World of Projections Introduction Scope Modeling…
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Highly Cited
1997
Highly Cited
1997
Sampling procedural shaders using affine arithmetic
W. Heidrich
,
P. Slusallek
,
H. Seidel
International Conference on Computer Graphics and…
1997
Corpus ID: 5872148
Procedural shaders have become popular tools for describing surface reflectance functions and other material properties. In…
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