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RenderMan Interface Specification

Known as: RISpec, RenderMan, RenderMan Interface 
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes… 
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Papers overview

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2013
2013
Image synthesis techniques requiringMonteCarlo integration frequentlyneed to generate uniformly distributed samples within the… 
Highly Cited
2012
Highly Cited
2012
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods… 
Highly Cited
2011
Highly Cited
2011
Data-parallel programming languages are an important component in today's parallel computing landscape. Among those are domain… 
2007
2007
Part 1 - RSL Fundamentals Chapter 1 - Introduction to RSL and RenderMan Chapter 2 - RSL Details Chapter 3 - Shader Writing… 
Review
2006
Review
2006
Summary form only given. Workload characterization relies heavily on robust and powerful tools to quickly and accurately gather… 
Highly Cited
2006
Highly Cited
2006
This paper describes how we extended Pixar's RenderMan renderer with ray tracing abilities. In order to ray trace highly complex… 
2003
2003
As graphics hardware increases in power, driven by low cost consumer level products, there is an inevitable blurring between real… 
Highly Cited
2002
Highly Cited
2002
Describes the software architecture of a rendering system that follows a pragmatic approach to integrating and bundling the power… 
Review
2001
Review
2001
PART 1 INTRODUCTION: PERCEPTION, LIGHT, COLOUR AND MATH1 Introduction: A Phantom World of Projections Introduction Scope Modeling… 
Highly Cited
1997
Highly Cited
1997
Procedural shaders have become popular tools for describing surface reflectance functions and other material properties. In…