A brief introduction to RenderMan

@article{Raghavachary2006ABI,
  title={A brief introduction to RenderMan},
  author={Saty Raghavachary},
  journal={ACM SIGGRAPH 2006 Courses},
  year={2006}
}
Pixar's RenderMan software has its origins in the University of Utah during the 1970s, where Pixar founder Ed Catmull did his PhD work on rendering problems. From there, the scene shifted to George Lucas' Lucasfilm in California, where Catmull and few other graphics researchers were brought in to work on graphics software specifically for use in motion pictures (a part of Lucasfilm later became Pixar).The researchers had the explicit goal of being able to create complex, high quality… 

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References

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@BULLET http://www.highend3d.com/renderman -another place for downloading shaders and posting questions

  • @BULLET http://www.highend3d.com/renderman -another place for downloading shaders and posting questions

Ka", &Ka

    com -a broad CG 'portal' with an active RenderMan section In addition to the above, you can find more information/knowledge at these sites for specific RenderMan implementations

    • Siggraph 2006 -Course 25 -RenderMan For All

    Notes • SIGGRAPH course notes -ever since RenderMan's inception there have been courses held at SIGGRAPH on various aspects of RenderMan, including shader-writing, global illumination

      -News and info. about RenderMan, and a rich collection of links to other people's pages and sites

        } Resources Since RenderMan has been around for a while

          • Texturing and Modeling -this book is about RenderMan per se but does use the RSL too illustrate many examples

            RMR"), containing a ton of information and links. Here you can find a lot of shader source code and also links to

              Newsgroup -comp.graphics.rendering.renderman -a place to post questions and to read the c.g.r.r FAQ maintained by Larry Gritz