A brief introduction to RenderMan
@article{Raghavachary2006ABI, title={A brief introduction to RenderMan}, author={Saty Raghavachary}, journal={ACM SIGGRAPH 2006 Courses}, year={2006} }
Pixar's RenderMan software has its origins in the University of Utah during the 1970s, where Pixar founder Ed Catmull did his PhD work on rendering problems. From there, the scene shifted to George Lucas' Lucasfilm in California, where Catmull and few other graphics researchers were brought in to work on graphics software specifically for use in motion pictures (a part of Lucasfilm later became Pixar).The researchers had the explicit goal of being able to create complex, high quality… CONTINUE READING
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