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Procedural texture
Known as:
Procedural Textures
, Procedural texturing
A procedural texture is a computer-generated image created using an algorithm intended to create a realistic surface or volumetric representation of…
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Related topics
Related topics
25 relations
Broader (1)
3D computer graphics
Algorithm
Computer graphics
Displacement mapping
Fractal
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Multiple-process procedural texture
Alaa Eldin M. Ibrahim
The Visual Computer
2017
Corpus ID: 36536717
Our newly developed generation of procedural textures (GPT) system automatically generates procedural textures for the computer…
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Review
2012
Review
2012
Scented Sliders for Procedural Textures
A. Lasram
,
S. Lefebvre
,
Cyrille Damez
Eurographics
2012
Corpus ID: 1651933
Procedural textures often expose a set of parameters controlling their final appearance. This lets end users tune the final look…
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2010
2010
An Image‐Based Approach for Stochastic Volumetric and Procedural Details
G. Gilet
,
J. Dischler
Computer graphics forum (Print)
2010
Corpus ID: 22284998
Noisy volumetric details like clouds, grounds, plaster, bark, roughcast, etc. are frequently encountered in nature and bring an…
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2010
2010
Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes
Guilherme N. Oliveira
,
R. Torchelsen
,
J. Comba
,
M. Walter
,
R. Bastos
SIBGRAPI Conference on Graphics, Patterns and…
2010
Corpus ID: 17892422
Texture mapping is an important technique to add visual detail to geometric models. As an alternative to traditional image-based…
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2006
2006
Using Line and Texture to Visualize Higher-Order Voronoi Diagrams
J. D. Palmer
International Symposium on Voronoi Diagrams in…
2006
Corpus ID: 2278229
Higher-order Voronoi diagrams provide a useful tool for studying problems where more than one nearest site is of interest…
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2006
2006
Photorealistic Terrain Generation Based on Midpoint Displacement and Procedural Texture
Liang Chang-ying
2006
Corpus ID: 63670727
This paper proposes the midpoint displacement method to generate the heightmap of terrain,and gives the procedural texture method…
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2004
2004
Procedural texture evolution using multi-objective optimization
B. Ross
,
Han Zhu
New generation computing
2004
Corpus ID: 14418263
This paper investigates the application of evolutionary multi-objective optimization to two-dimensional procedural texture…
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2001
2001
A Texture Feature Extraction Technique Using 2 D – DFT and Hamming Distance
Yu Tao
,
V. Muthukkumarasamy
,
B. Verma
,
M. Blumenstein
2001
Corpus ID: 11823018
Texture analysis plays an increasingly important role in computer vision. Since the textural properties of images appear to carry…
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2001
2001
Multicamera 3D modeling system to digitize human head and body
K. Fujimura
,
Y. Matsumoto
,
Tetsuichi Emi
IS&T/SPIE Electronic Imaging
2001
Corpus ID: 33167908
A multi-camera 3D modeling system to digitize a human head and body is presented in this paper. The main features of this system…
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1997
1997
A genetic engineering approach to texture synthesis
P. Peterson
1997
Corpus ID: 59912605
Much of the richness and detail found in computer graphics imagery is the result of the application of texture maps to three…
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