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Previsualization
Known as:
Pre-viz
, Pre-visualization
, Pre Viz
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Previsualization (also known as previs, previz, pre-rendering, preview or wireframe windows) is a function to visualize complex scenes in a movie…
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Related topics
Related topics
15 relations
3D computer graphics
A.I. Artificial Intelligence
Adobe Photoshop
Computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Computer-Aided Sculpture: Visual and Technical Considerations
Robert N. Fisher
,
R. Masters
,
R. Preusser
2017
Corpus ID: 62035561
In this two-part article, two computer-aided environmental sculpture projects are examined in detail. In Part I, sculptor Rob…
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2015
2015
The Analysis of the Visual-Effects used in the Film Pohang
Mi-suk Seo
,
S. Jahng
2015
Corpus ID: 61699007
Today, visual-special effects in films do not merely focus on creating impossible expressions, but can also be found in various…
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2010
2010
Motion Planning and Animation Variety Using Dance Motion Clips
A. Soga
,
R. Boulic
,
D. Thalmann
International Conference on Cyberworlds
2010
Corpus ID: 7157608
Our goal is to create dancing crowds in cyber worlds and to use this feature to support creative endeavors such as pre…
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2010
2010
Surround vision : a handheld screen for accessing peripheral content around the TV
Alfaro Bernate
,
Santiago Eloy
2010
Corpus ID: 110048356
Thesis (S.M. in Media Technology)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media…
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2009
2009
The Artificial Emotion Model of Game Character through Analysis of Cognitive Situation
Mijin Kim
Fourth International Conference on Computer…
2009
Corpus ID: 17633227
This study is proposing the possibility of utilization for the game contents that have the most noticeable interaction with users…
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2009
2009
Automated 3D Pre-Vis for Modern Production
R. Beales
,
A. Chakravarthy
,
+4 authors
A. Yannopoulos
2009
Corpus ID: 14920862
Hand-drawn storyboards have served the industry for decades and in recent years artist-created digital pre-vis animations have…
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2008
2008
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
A. Jhala
,
Curtis Rawls
,
S. Munilla
,
R. Young
The Florida AI Research Society
2008
Corpus ID: 6648481
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using…
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2007
2007
Considering the role of presence in the conceptual design of interior architectural environments
M. McAuliffe
2007
Corpus ID: 6596356
This paper reports on an educational setting used to explore presence within the interior architecture discipline through an…
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2007
2007
Drawing for Designers
Alan Pipes
2007
Corpus ID: 60383725
Introduction 1 A brief history of designers' drawings 2 Basic drawing skills 3 Tools and materials 4 Computer systems 5 Concept…
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Review
1999
Review
1999
Digital clones and virtual celebrities: facial tracking, gesture recognition and animation for the movie industry
B. Takács
,
T. Fromherz
,
S. Tice
,
Dimitris N. Metaxas
Proceedings International Workshop on Recognition…
1999
Corpus ID: 16801851
We describe a high performance facial tracking and animation solution, called the Digital Cloning System/sup TM/ specifically…
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