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Playtest
Known as:
Play-testing
, Playtesting
, Playtests
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A playtest is the process by which a game designer tests a new game for bugs and design flaws before bringing it to market. Playtests can be run…
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16 relations
Another World
Digital rights management
Dota 2
Joe Danger
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
PENGEMBANGAN GAME DESIGN DOCUMENT (GDD) GAME ULAR TANGGA DENGAN GENRE STRATEGI VERSI ONLINE
Somandaru Aji Cakrayudha
2019
Corpus ID: 215840589
As one of the most popular board games, the Snakes and Ladders game was originally a game that did not contain elements such as…
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Review
2019
Review
2019
Exploring Game Design for the Financial Education of Millenials
G. Hoffmann
,
Lars Matysiak
International Conference on Games and Virtual…
2019
Corpus ID: 203434302
The vast majority of Germans are reluctant to invest parts of their savings in the capital market, even though this is generally…
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Review
2018
Review
2018
When Students Design Their Own Games: A Failed Experiment In a First-Year Seminar
Chad Raymond
2018
Corpus ID: 148993743
This paper compares indicators of student engagement across different sections of a firstyear seminar taught in Fall 2017. As…
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2016
2016
Sensitive Assembly: Gamifying the design and assembly of façade wall prototypes
Anton Savov
,
Oliver Tessmann
,
Stig Anton Nielsen
2016
Corpus ID: 112322173
The article describes a method for gamifying the design and assembly of computationally integrated structures built out of…
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Review
2015
Review
2015
Enhancing the CS1 student experience with gamification
Gina Sprint
,
D. Cook
IEEE Integrated STEM Education Conference
2015
Corpus ID: 15608212
Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining…
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2015
2015
Jumping the Gap: Indie Labour and the Imagined Indie Community
P. Browne
2015
Corpus ID: 114621852
Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced fundraising, and the…
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2015
2015
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces
Mike Sheinin
,
C. Gutwin
ACM SIGCHI Annual Symposium on Computer-Human…
2015
Corpus ID: 2401409
Game mechanics in sports video games for skills like running and throwing are nothing like those skills in real sports. Adding…
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2014
2014
Designing players' emotional reaction models: A generic method towards adaptive affective gaming
P. Nogueira
,
Rúben Aguiar
,
R. Rodrigues
,
Eugénio C. Oliveira
Iberian Conference on Information Systems and…
2014
Corpus ID: 18941153
Current approaches to game design improvements rely on gameplay testing, an iterative process following the test, try and fix…
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2013
2013
Physics Storyboards
Sehoon Ha
,
J. McCann
,
C. Liu
,
J. Popović
Computer graphics forum (Print)
2013
Corpus ID: 13250262
Physical simulation and other procedural methods are increasingly popular tools in interactive applications because they generate…
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2008
2008
Designing a head-up game for children
K. Hendrix
,
Guo Yang
,
D. V. D. Mortel
,
Tim J. W. Tijs
,
P. Markopoulos
British Computer Society Conference on Human…
2008
Corpus ID: 1276031
Head-Up Games [19, 20] attempt to combine the technological benefits of modern electronic games with the social and physical…
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