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Playtest

Known as: Play-testing, Playtesting, Playtests 
A playtest is the process by which a game designer tests a new game for bugs and design flaws before bringing it to market. Playtests can be run… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Review
2019
Review
2019
The vast majority of Germans are reluctant to invest parts of their savings in the capital market, even though this is generally… 
Review
2018
Review
2018
This paper compares indicators of student engagement across different sections of a firstyear seminar taught in Fall 2017. As… 
Review
2015
Review
2015
Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining… 
2015
2015
Game mechanics in sports video games for skills like running and throwing are nothing like those skills in real sports. Adding… 
2015
2015
Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced fundraising, and the… 
2010
2010
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the… 
2008
2008
Head-Up Games [19, 20] attempt to combine the technological benefits of modern electronic games with the social and physical… 
2008
2008
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand… 
2006
2006
The multidisciplinary nature of educational game design requires multidisciplinary teams for product development. Typically such…