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Playtest

Known as: Play-testing, Playtesting, Playtests 
A playtest is the process by which a game designer tests a new game for bugs and design flaws before bringing it to market. Playtests can be run… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
As one of the most popular board games, the Snakes and Ladders game was originally a game that did not contain elements such as… 
Review
2019
Review
2019
The vast majority of Germans are reluctant to invest parts of their savings in the capital market, even though this is generally… 
Review
2018
Review
2018
This paper compares indicators of student engagement across different sections of a firstyear seminar taught in Fall 2017. As… 
2016
2016
The article describes a method for gamifying the design and assembly of computationally integrated structures built out of… 
Review
2015
Review
2015
Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining… 
2015
2015
Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced fundraising, and the… 
2015
2015
Game mechanics in sports video games for skills like running and throwing are nothing like those skills in real sports. Adding… 
2014
2014
Current approaches to game design improvements rely on gameplay testing, an iterative process following the test, try and fix… 
2013
2013
Physical simulation and other procedural methods are increasingly popular tools in interactive applications because they generate… 
2008
2008
Head-Up Games [19, 20] attempt to combine the technological benefits of modern electronic games with the social and physical…