• Publications
  • Influence
A Rogue Dream: Automatically Generating Meaningful Content For Games
TLDR
We describe A Rogue Dream, a game prototype which can generate new visual content and change its design based on an input word from the player at the start of the game. Expand
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Aesthetic Considerations for Automated Platformer Design
TLDR
We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. Expand
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Multi-faceted evolution of simple arcade games
  • Michael Cook, S. Colton
  • Computer Science
  • IEEE Conference on Computational Intelligence and…
  • 29 September 2011
TLDR
We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. Expand
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Assessing Progress in Building Autonomously Creative Systems
TLDR
Determining conclusively whether a new version of software creatively exceeds a previous version or third party system is difficult, yet very important for scientific approaches in Computational Creativity research. Expand
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Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
TLDR
We describe ANGELINA-5, software capable of creating simple three-dimensional games autonomously. Expand
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AI-based Game Design Patterns
TLDR
We propose a generative ideation technique to combine a design pattern with an AI technique or capacity to make new AI-based games. Expand
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Multisite Randomized Controlled Trial Examining Intelligent Tutoring of Structure Strategy for Fifth-Grade Readers
Abstract This article reports on a large scale randomized controlled trial to study the efficacy of a web-based intelligent tutoring system for the structure strategy designed to improve content areaExpand
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Clinical leadership that works.
DEVELOPING CLINICAL nurse leaders is a major priority in the health service today. Following a study tour of three states in Australia, I believe we have a great deal to learn by studying theirExpand
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Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design
TLDR
We introduce Mechanic Miner, an evolutionary system for discovering simple two-state game mechanics, and then design levels that specifically require the use of those mechanics in their solution. Expand
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Stakeholder Groups in Computational Creativity Research and Practice
The notion that software could be independently and usefully creative is becoming more commonplace in scientific, cultural, business and public circles. It is not fanciful to imagine creativeExpand
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