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Persuasive Games
Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong…
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3 relations
Object-oriented ontology
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Video game developer
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
PROMOTING GREEN TRANSPORTATION VIA PERSUASIVE GAMES
Emil Hedemalm
,
J. Hallberg
,
A. Kor
,
Karl Andersson
,
C. Pattinson
2017
Corpus ID: 55980300
It is now widely accepted that human behaviour accounts for a large portion of total global emissions, and thus influences…
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2017
2017
Playing to Win Over : Validating persuasive games
Ruud S. Jacobs
2017
Corpus ID: 158547112
textabstractThis dissertation describes four years of scientific inquiry into persuasive games – digital games designed to…
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2017
2017
Qualitative Study into Adapting Persuasive Games for Mental Wellbeing to Personality, Stressors and Attitudes
Ana Ciocarlan
,
Judith Masthoff
,
N. Oren
User Modeling, Adaptation, and Personalization
2017
Corpus ID: 39122782
Our wider research project investigates the design of a persuasive game for preventing mental health problems and improving…
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2016
2016
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games
Elke E. Mattheiss
,
D. Sellitsch
,
Marc Busch
,
Wolfgang Hochleitner
,
Josef Froschauer
,
M. Tscheligi
PPT@PERSUASIVE
2016
Corpus ID: 18696029
Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the…
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2015
2015
From Classes to Mechanics: Player Type Driven Persuasive Game Development
M. Lankes
,
Wolfgang Hochleitner
,
Daniel Rammer
,
Marc Busch
,
Elke E. Mattheiss
,
M. Tscheligi
ACM SIGCHI Annual Symposium on Computer-Human…
2015
Corpus ID: 1671376
Research findings indicate that player types may serve as a theoretical basis for the design of persuasive games. However, until…
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2014
2014
Cases on the Societal Effects of Persuasive Games
D. Ruggiero
2014
Corpus ID: 150913169
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the…
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2014
2014
Selecting Effective Strategies for Tailoring Persuasive Health Games to Gamer Types
Rita Orji
,
R. Mandryk
,
Julita Vassileva
2014
Corpus ID: 14781655
games can be effective tools for motivating healthy behaviors and/or attitudes, and so recent years have witnessed an increasing…
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2014
2014
Heuristic Evaluation of Persuasive Game Systems in a Behavior Change Support Systems Perspective: Elements for Discussion
V. Rao
BCSS@PERSUASIVE
2014
Corpus ID: 6185171
This text reports the work-in-progress of a PhD project about the development of evaluation tools to assist the design of…
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2008
2008
A systemic domain model for ambient pervasive persuasive games
R. Eglin
,
M. Eyles
,
Neil Dansey
International Conference on Human Factors in…
2008
Corpus ID: 55168633
By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to…
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2007
2007
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games
T. Lavender
2007
Corpus ID: 142431979
How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to…
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