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Persuasive Games

Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong… Expand
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Papers overview

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Highly Cited
2017
Highly Cited
2017
Persuasive games and gamified systems are effective tools for motivating behavior change using various persuasive strategies… Expand
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2016
2016
The goal of persuasive games is to change behavior and attitudes in a desirable manner, e.g., to promote physical activity… Expand
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2015
2015
Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior… Expand
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2015
2015
Research findings indicate that player types may serve as a theoretical basis for the design of persuasive games. However, until… Expand
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Highly Cited
2014
Highly Cited
2014
Persuasive games for health are designed to alter human behavior or attitude using various Persuasive Technology (PT) strategies… Expand
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Highly Cited
2013
Highly Cited
2013
The greatest threat to the success of serious games is inattention to the quality of the player experience. The gamification fad… Expand
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Highly Cited
2011
Highly Cited
2011
Video games (digital computer games, short: games) are very popular and successful, both as leisure activity and contemporary… Expand
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2011
2011
EnergyLife is a mobile game application that aims at increasing energy awareness and saving in the household; it centers around a… Expand
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Highly Cited
2007
Highly Cited
2007
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they… Expand
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2007
2007
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there… Expand
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