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Persuasive Games

Persuasive Games is a video game developer founded by Ian Bogost and Gerard LaFond in 2003. The company focuses on making advergames with strong… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
It is now widely accepted that human behaviour accounts for a large portion of total global emissions, and thus influences… 
2017
2017
textabstractThis dissertation describes four years of scientific inquiry into persuasive games – digital games designed to… 
2017
2017
Our wider research project investigates the design of a persuasive game for preventing mental health problems and improving… 
2016
2016
Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the… 
2015
2015
Research findings indicate that player types may serve as a theoretical basis for the design of persuasive games. However, until… 
2014
2014
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the… 
2014
2014
games can be effective tools for motivating healthy behaviors and/or attitudes, and so recent years have witnessed an increasing… 
2014
2014
  • V. Rao
  • 2014
  • Corpus ID: 6185171
This text reports the work-in-progress of a PhD project about the development of evaluation tools to assist the design of… 
2008
2008
By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to… 
2007
2007
How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to…