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Video game developer
Known as:
Computer game developer
, Video game development studio
, Second Party Developer
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A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video…
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Related topics
Related topics
50 relations
Adventure
Age of Wonders II: The Wizard's Throne
Anne Westfall
Army Moves
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Strategic Patterns Discovery in RTS-games for E-Sport with Sequential Pattern Mining
G. Bosc
,
Mehdi Kaytoue-Uberall
,
Chedy Raïssi
,
Jean-François Boulicaut
MLSA@PKDD/ECML
2013
Corpus ID: 9368085
Electronic sport, or e-sport, denotes the extreme practice of video games where so-called cyber-athletes compete in world-wide…
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2012
2012
Creating vast game worlds: experiences from Avalanche Studios
Emil Persson
,
Avalanche Studios
SIGGRAPH Talks
2012
Corpus ID: 39510650
Creating vast game environments introduces several complex issues that are not present in smaller game worlds. As the size of the…
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2011
2011
Extraction of Domain-specific Opinion Words for Similar Domains
I. Chetviorkin
,
Natalia V. Loukachevitch
2011
Corpus ID: 18295815
In this paper we consider a new approach for domain-specific opinion word extraction in Russian. We suppose that some domains…
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2011
2011
Frequent Pattern Mining of Trajectory Coordinates using Apriori Algorithm
Arthur A. Shaw
,
N. Gopalan
2011
Corpus ID: 10192051
Frequent pattern mining has been an emerging and active field in data mining research for over a decade. Abundant literature has…
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2008
2008
Low Cost Projection Environment for Immersive Gaming
P. Bourke
J. Multim.
2008
Corpus ID: 15739914
As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more…
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2007
2007
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games
T. Lavender
2007
Corpus ID: 142431979
How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to…
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2005
2005
SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community
J. McGonigal
2005
Corpus ID: 12906674
A design imperative for social software engineers, game developers, network designers and all the other architects of digital…
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2003
2003
Real-time relighting of compressed panoramas
T. Wong
,
S. Or
,
Chi-Wing Fu
2003
Corpus ID: 59803750
Panorama is a simple representation for modeling large-scale complex backgrounds without paying the expensive rendering cost. It…
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2003
2003
THEORISING VIDEO GAME NARRATIVE
Jakub Majewski
2003
Corpus ID: 2940303
This thesis examines several aspects of narrative in video games, in order to construct a detailed image of the characteristics…
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1999
1999
The Place of Writing in Preserving an Oral Language.
R. Bennett
,
Pam Mattz
,
S. Jackson
,
H. Campbell
1999
Corpus ID: 60943193
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