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Video game developer
Known as:
Computer game developer
, Video game development studio
, Second Party Developer
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A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video…
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50 relations
Adventure
Age of Wonders II: The Wizard's Throne
Anne Westfall
Army Moves
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Strategic Patterns Discovery in RTS-games for E-Sport with Sequential Pattern Mining
G. Bosc
,
Mehdi Kaytoue-Uberall
,
Chedy Raïssi
,
Jean-François Boulicaut
MLSA@PKDD/ECML
2013
Corpus ID: 9368085
Electronic sport, or e-sport, denotes the extreme practice of video games where so-called cyber-athletes compete in world-wide…
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2012
2012
Creating vast game worlds: experiences from Avalanche Studios
Emil Persson
,
Avalanche Studios
SIGGRAPH Talks
2012
Corpus ID: 39510650
Creating vast game environments introduces several complex issues that are not present in smaller game worlds. As the size of the…
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2012
2012
What We Know About Adolescents' Out‐of‐School Literacies, What We Need to Learn, and Why Studying Them Is Important: An Interview With Michael W. Smith
Michael W. Smith
,
D. Moore
2012
Corpus ID: 143861593
Michael W. Smith, a professor in Temple University's College of Education, focuses his research on how experienced readers read…
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2012
2012
Estudio del rendimiento de juego (2 vs. 2) en jugadores de fútbol con 8 años
Sixto González-Víllora
,
Luis-Miguel García-López
,
D. G. del Campo
,
J. Pastor-Vicedo
2012
Corpus ID: 162485676
El proposito del estudio es valorar el conocimiento tecnico-tactico en jovenes jugadores de futbol. A 14 jugadores de ocho anos…
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2011
2011
Extraction of Domain-specific Opinion Words for Similar Domains
I. Chetviorkin
,
Natalia V. Loukachevitch
2011
Corpus ID: 18295815
In this paper we consider a new approach for domain-specific opinion word extraction in Russian. We suppose that some domains…
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2008
2008
User Experiences of Game Idea Generation Games 1 Running head: User Experiences of Game Idea Generation Games User Experiences of Game Idea Generation Games
Annakaisa Kultima
,
Jussi K. Niemelä
,
Janne Paavilainen
,
Hannamari Saarenpää
2008
Corpus ID: 1752359
In this paper, we introduce three idea generation games designed for the use of game designers and discuss about the feedback…
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2007
2007
Games Just Wanna Have Fun…Or Do They? Measuring The Effectiveness of Persuasive Games
T. Lavender
2007
Corpus ID: 142431979
How much influence do videogames have on the people who play them? While this topic is usually addressed with reference to…
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Review
2006
Review
2006
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006
A. Heirich
,
Douglas Thomas
Sandbox@SIGGRAPH
2006
Corpus ID: 31251737
We pulled it off. Despite a late start, funding anxieties, and a computer that just wouldn't play 720p Quicktime, the first…
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2005
2005
SuperGaming: Ubiquitous Play and Performance for Massively Scaled Community
J. McGonigal
2005
Corpus ID: 12906674
A design imperative for social software engineers, game developers, network designers and all the other architects of digital…
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Review
1999
Review
1999
The logic of knowledge games : showing a cardHans
van H. Ditmarsch
1999
Corpus ID: 18860714
Modelling the dynamics of multi-agent systems currently gets much attention from the research community, e. g. Gerbrandy 99…
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