Oculus Rift

Known as: Occulus Rift, Andrew Scott Reisse, Oculus Rift DK2 
The Oculus Rift is a virtual reality headset developed and manufactured by Oculus VR, released on March 28, 2016. Oculus proposed a Kickstarter… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
This paper covers the whole process of developing an Augmented Reality Stereoscopig Render Engine for the Oculus Rift. To capture… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
2015
2015
Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has claimed to offer improved virtual reality… (More)
  • figure 1
  • figure 2
  • figure 3
Is this relevant?
2015
2015
Perceiving an accurate sense of absolute scale is important for the utility of virtual environments (VEs). Research shows that… (More)
  • figure 1
  • figure 2
Is this relevant?
2015
2015
Brain computer interfaces (BCIs) which exploit steady state visually evoked potential (SSVEP) have advanced by using various… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • table I
Is this relevant?
2015
2015
Virtual walkthroughs of buildings and venues have been in use for as long as three-dimensional modeling has existed. They are an… (More)
  • figure 1
  • figure 3
  • figure 2
Is this relevant?
Highly Cited
2014
Highly Cited
2014
We present methods for efficiently maintaining human head orientation using low-cost MEMS sensors. We particularly address… (More)
Is this relevant?
2014
2014
  • Marjolijn Ruyg, Sabrina Verhage
  • 2014
Virtual Reality (VR) is a technology for experiencing three dimensional computer graphics, since September 2012 the Oculus Rift… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
Review
2014
Review
2014
Oculus rift: Virtual reality (VR) is a burgeoning field that has the inherent potential of manipulating peoples mind with a… (More)
  • figure 1
  • figure 2
  • figure 3
Is this relevant?
2014
2014
Distance perception is a crucial component for many virtual reality applications, and numerous studies have shown that egocentric… (More)
Is this relevant?
2014
2014
  • Tim DUMOL
  • 2014
The thrust of this study was to take a look at responses of young people to the Oculus Rift-based disaster simulation game Minmin… (More)
  • figure 1
  • figure 2
  • figure 4
  • figure 3
  • figure 5
Is this relevant?