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Neverwinter Nights
Known as:
Neverwinter Nights (AOL game)
, Neverwinter Nights (MMORPG)
Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.
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Related topics
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9 relations
Air Warrior III
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EverQuest
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
The effects of goal specificity and scaffolding on programming performance and self-regulation in game design
C. Feng
,
Ming-Puu Chen
British Journal of Educational Technology
2014
Corpus ID: 2165282
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and…
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Highly Cited
2014
Highly Cited
2014
Design and analysis of collaborative interactions in social educational videogames
C. González-González
,
Pedro A. Toledo
,
C. Collazos
,
J. L. Sánchez
Computers in Human Behavior
2014
Corpus ID: 1468292
2012
2012
AI in Neverwinter Nights using Dynamic Scripting
R. Nordling
,
R. Berntsson
2012
Corpus ID: 62406250
In this paper research about dynamic scripting and the top culling difficulty scaling enhancement in the game Neverwinter Nights…
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2011
2011
Context-Aware Petri Net for Dynamic Procedural Content Generation in Role-Playing Game
Youngseol Lee
,
Sung-Bae Cho
IEEE Computational Intelligence Magazine
2011
Corpus ID: 17388012
In most cases, the story or plot of popular role-playing games is constructed by professional designers as a main content…
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2011
2011
Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights
Mario Soflano
Serious Games and Edutainment Applications
2011
Corpus ID: 10796436
In recent development of educational technology, Games-based learning (GBL) or Serious Games (SG) has shown its potential to…
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2009
2009
Psychologically Verified Player Modelling
G. V. Lankveld
,
S. Schreurs
,
P. Spronck
European GAME-ON Conference
2009
Corpus ID: 17833441
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to…
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2009
2009
Modding Neverwinter Nights Into Serious Games
C. S. Loh
,
JaeHwan Byun
2009
Corpus ID: 63163667
Game Modification, or Modding, is a unique and valuable way of learning with digital games as well as a means to earn beginners…
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2009
2009
Using behaviour patterns to generate scripts for computer role-playing games
M. Cutumisu
2009
Corpus ID: 61348387
Character behaviours in computer role-playing games have a significant impact on game-play, but are often difficult for story…
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Review
2007
Review
2007
A Survey of ‘ Game ’ Portability
A. BinSubaih
,
Steve C. Maddock
,
Daniela Romano
2007
Corpus ID: 17078485
Many games today are developed using game engines. Thi development approach supports various aspects of po rtability. For example…
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2005
2005
The Non-sense of Gender in Neverwinter Nights
H. Corneliussen
,
T. Mortensen
2005
Corpus ID: 55907887
Playing computer games is assumed to be an important gateway to computer skills. Although it is commonly assumed that men play…
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