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Micropolygon

In 3D computer graphics, a micropolygon (or µ-polygon) is a polygon that is very small relative to the image being rendered.Commonly, the size of a… 
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Papers overview

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2017
2017
(54) METHOD, SYSTEM, AND COMPUTER OTHER PUBLICATIONS PROGRAMI PRODUCT FOREFFICIENT RAY TRACING OF MICROPOLYGON GEOMETRY Reichl, M… 
2014
2014
Recent advances in graphics hardware have made it feasible to consider implementing alternative rendering algorithms on the GPU… 
2014
2014
In this paper we present a fractional parametric splitting scheme for Reyes‐style adaptive tessellation. Our parallel algorithm… 
2013
2013
The shape of an object displayed on-screen is specified by a collection of triangles, or micro-polygons. Micro-polygons are… 
2010
2010
We implement a tile based sort-middle rasterizer in CUDA and study its performance characteristics when used as a backend for… 
2010
2010
We present a table driven approach to performing Catmull-Clark subdivision in parallel utilizing one thread per output mesh… 
2009
2009
The requirement for high quality images has led the future realtime graphics pipeline evolving to micropolygon rendering to… 
2006
2006
We present a rendering algorithm for driving a multiview display device. The algorithm is based on micropolygon displacement… 
2002
2002
OpenGL and RenderMan are two different rendering architectures. OpenGL is used in real-time applications and RenderMan in movies… 
1998
1998
Image-based rendering replaces the difficult physical simulation problem of conventional computer graphics with a difficult…