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Micropolygon
In 3D computer graphics, a micropolygon (or µ-polygon) is a polygon that is very small relative to the image being rendered.Commonly, the size of a…
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12 relations
Broader (1)
3D computer graphics
Algorithm
Displacement mapping
Order-independent transparency
Pixel
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
PROGRAMI PRODUCT FOREFFICIENT RAY
M. Dinger
,
A. Keller
2017
Corpus ID: 55953986
(54) METHOD, SYSTEM, AND COMPUTER OTHER PUBLICATIONS PROGRAMI PRODUCT FOREFFICIENT RAY TRACING OF MICROPOLYGON GEOMETRY Reichl, M…
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2014
2014
Micropolygon Rendering on the GPU MASTER
Thomas Weber
,
M. Thesis
,
Verfassung der Arbeit
,
Anjul Patney
,
Stanley Tzeng
,
Julian Fong
2014
Corpus ID: 53679438
Recent advances in graphics hardware have made it feasible to consider implementing alternative rendering algorithms on the GPU…
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2014
2014
Fractional Reyes‐Style Adaptive Tessellation for Continuous Level of Detail
Gabor Liktor
,
Minghao Pan
,
C. Dachsbacher
Computer graphics forum (Print)
2014
Corpus ID: 423531
In this paper we present a fractional parametric splitting scheme for Reyes‐style adaptive tessellation. Our parallel algorithm…
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2013
2013
Parallel processing architecture for micro-polygon rasterization
Kumaravel Jagasivamani
IEEE CONFERENCE ON INFORMATION AND COMMUNICATION…
2013
Corpus ID: 8339892
The shape of an object displayed on-screen is specified by a collection of triangles, or micro-polygons. Micro-polygons are…
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2010
2010
Data-parallel Micropolygon Rasterization
Christian Eisenacher
,
Charles T. Loop
Eurographics
2010
Corpus ID: 16238940
We implement a tile based sort-middle rasterizer in CUDA and study its performance characteristics when used as a backend for…
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2010
2010
Hardware Subdivision and Tessellation of Catmull-Clark Surfaces
Charles T. Loop
2010
Corpus ID: 7796328
We present a table driven approach to performing Catmull-Clark subdivision in parallel utilizing one thread per output mesh…
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2009
2009
A Patch-Based Bit Mask Filtering Method for Micropolygon Rasterization
Jiali Yao
,
Kazuhiko Komatsu
,
Ryusuke Egawa
,
Hiroyuki Takizawa
,
Hiroaki Kobayashi
,
J. Crest
2009
Corpus ID: 63490371
The requirement for high quality images has led the future realtime graphics pipeline evolving to micropolygon rendering to…
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2006
2006
Multiview Rendering on a Graphics Processing Unit
Edgar Verburg
,
G. Volleberg
2006
Corpus ID: 16396884
We present a rendering algorithm for driving a multiview display device. The algorithm is based on micropolygon displacement…
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2002
2002
OpenGL and RenderMan Rendering Architectures
P. Pulkkinen
2002
Corpus ID: 15897728
OpenGL and RenderMan are two different rendering architectures. OpenGL is used in real-time applications and RenderMan in movies…
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1998
1998
Efficient Reconstruction Techniques for Post-Rendering 3D Image Warping
W. Mark
,
G. Bishop
1998
Corpus ID: 2205690
Image-based rendering replaces the difficult physical simulation problem of conventional computer graphics with a difficult…
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