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Mark Kilgard
Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While…
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11 relations
64-bit computing
Cg (programming language)
Development of Spore
Direct2D
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2016
2016
Collaging the Remains
L. Greer
2016
Corpus ID: 191933549
FADE IN:INT. APARTMENT-NIGHTA graduate student, LINDSAY GREER, sits on her couch, surrounded by books, papers, and various scraps…
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2002
2002
Shadow Mapping and Shadow Volumes : Recent Developments in Real-Time Shadow Rendering University of British Columbia CS 514 Advanced Computer Graphics : Image Based Rendering Instructor : Wolfgang…
Andrew Nealen
2002
Corpus ID: 10416911
In recent years , both Williams’ original Z-buffer shadow mapping algorithm [Williams 1978] and Crow’s shadow volumes [Crow 1977…
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