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Mark Kilgard

Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
FADE IN:INT. APARTMENT-NIGHTA graduate student, LINDSAY GREER, sits on her couch, surrounded by books, papers, and various scraps… 
2013
2013
Even though text is pervasive in most 3D applications, there is surprisingly no native sup- port for text rendering in OpenGL. To… 
2013
2013
Even though text is pervasive in most 3D applications, there is surprisingly no native support for text rendering in OpenGL. To… 
Highly Cited
2003
Highly Cited
2003
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago… 
2002
2002
In recent years , both Williams’ original Z-buffer shadow mapping algorithm [Williams 1978] and Crow’s shadow volumes [Crow 1977… 
Highly Cited
2001
Highly Cited
2001
In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward…