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Manhunters
Known as:
Manhunter
, Manhunters (comics)
, Manhunters (disambiguation)
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The Manhunters are a fictional race of extraterrestrial robots that appear in titles published by DC Comics.
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3 relations
Green Lantern: Rise of the Manhunters
Injustice: Gods Among Us
Robot
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Analysis and Design of Precision Time Protocol System Based on IEEE1588 Standards
Priyanshu Pandey
,
B. Pratap
,
R. S. Pandey
International Conference on Communication and…
2019
Corpus ID: 211244457
With the development of the network control system, which is required for highly precise synchronizing of clocks, IEEE1588…
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Highly Cited
2018
Highly Cited
2018
Relational Deep Reinforcement Learning
V. Zambaldi
,
David Raposo
,
+13 authors
P. Battaglia
ArXiv
2018
Corpus ID: 46939951
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and…
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Highly Cited
2012
Highly Cited
2012
Use of Precision Time Protocol to Synchronize Sampled-Value Process Buses
D. Ingram
,
P. Schaub
,
D. Campbell
IEEE Transactions on Instrumentation and…
2012
Corpus ID: 8589197
Transmission smart grids will use a digital platform for the automation of high-voltage substations. The IEC 61850 series of…
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2010
2010
Keeping clock accuracy on a master clock failure in substation network
Y. Kozakai
,
M. Kanda
IEEE International Symposium on Precision Clock…
2010
Corpus ID: 35641034
Substation automation requires 4 µs accuracy and high availability of the clock synchronization mechanism. The clock…
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2007
2007
Discovering Chinese Chess Strategies through Coevolutionary Approaches
Chin Soon Ong
,
H. Quek
,
K. Tan
,
A. Tay
IEEE Symposium on Computational Intelligence and…
2007
Corpus ID: 7486189
Coevolutionary techniques have been proven to be effective in evolving solutions to many game related problems, with successful…
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Review
2006
Review
2006
Expertise in chess
F. Gobet
,
N. Charness
2006
Corpus ID: 15817851
This chapter provides an overview of research into chess expertise. After an historical background and a brief description of the…
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Highly Cited
2003
Highly Cited
2003
Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors
C. Chabris
,
E. Hearst
Cognitive Sciences
2003
Corpus ID: 14710117
Highly Cited
2002
Highly Cited
2002
A metric for entertainment of boardgames: its implication for evolution of chess variants
H. Iida
,
Nobuo Takeshita
,
J. Yoshimura
IWEC
2002
Corpus ID: 35270877
In this paper we investigate the evolutionary changes of chess variants. For this purpose we propose a measure of the game’s…
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2000
2000
Dialectical Argumentation As A Heuristic For Courtroom Decision Making
Bart Verheij
2000
Corpus ID: 5532052
In his 1994 article 'On the Artificiali ty of Artificial Intell igence', Crombag claims that artificial intell igence (of the…
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Highly Cited
1996
Highly Cited
1996
The Roles of Recognition Processes and Look-Ahead Search in Time-Constrained Expert Problem Solving: Evidence From Grand-Master-Level Chess
F. Gobet
,
H. Simon
1996
Corpus ID: 55876939
Chess has long served as an important standard task environment for research on human memory and problem-solving abilities and…
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