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Location-based game
Known as:
Location based game
, Global Positioning Satellite-based games
, Location-based mobile game
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A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location…
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Related topics
Related topics
23 relations
Alternate reality game
Augmented reality
Bluetooth
GNSS applications
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Broader (3)
Geolocation
Geosocial networking
Global Positioning System
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2017
Highly Cited
2017
Copular alternation in Spanish and Catalan attributive sentences
J. M. Brucart
2017
Corpus ID: 182395458
This paper deals with copular selection in Spanish and Catalan attributive clauses. We develop an analysis of the copular…
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Highly Cited
2014
Highly Cited
2014
Highly Efficient Polymer Tandem Cells and Semitransparent Cells for Solar Energy
C. Chang
,
Lijian Zuo
,
+6 authors
A. Jen
2014
Corpus ID: 73651954
Highly efficient tandem and semitransparent (ST) polymer solar cells utilizing the same donor polymer blended with [6,6]‐phenyl…
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Highly Cited
2011
Highly Cited
2011
Lyman Alpha Emitters and Lyman Break Galaxies: dichotomous twins?
P. Dayal
,
A. Ferrara
2011
Corpus ID: 118648155
(Abridged) We extend our previous studies aimed at modeling Lyman Alpha Emitters (LAEs) to the second population of high redshift…
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Highly Cited
2011
Highly Cited
2011
Donor-acceptor random copolymers based on a ladder-type nonacyclic unit: Synthesis, characterization, and photovoltaic applications
Chiu-Hsiang Chen
,
Yen‐Ju Cheng
,
C. Chang
,
Chain‐Shu Hsu
2011
Corpus ID: 59144813
We have developed a ladder-type multifused thienyl–phenylene–thienylene–phenylene–thienyl (TPTPT) unit where each thiophene ring…
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Highly Cited
2008
Highly Cited
2008
An Efficient Fast Algorithm to Generate Codebook for Vector Quantization
H. B. Kekre
,
T. Sarode
First International Conference on Emerging Trends…
2008
Corpus ID: 28665931
In this paper we present a very simple and yet effective algorithm to generate codebook. The algorithm uses sorting method to…
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Review
2007
Review
2007
The gopher game: a social, mobile, locative game with user generated content and peer review
S. Casey
,
B. Kirman
,
Duncan Rowland
IFAC Symposium on Advances in Control Education
2007
Corpus ID: 14095497
This paper introduces 'Gophers', a social game for mobile devices that utilises task oriented gameplay to create a novel…
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Highly Cited
2004
Highly Cited
2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
S. Benford
,
W. Seager
,
+10 authors
J. Sutton
Ubiquitous Computing
2004
Corpus ID: 3907783
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits…
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1996
1996
Fast Search Algorithms for VQ Codebook Generation
J. Z. Lai
,
C. C. Lue
Journal of Visual Communication and Image…
1996
Corpus ID: 35669884
Abstract In this paper, we propose two fast codebook generation algorithms by making use of the information in the iterative…
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1995
1995
Cognitive pluralism: A sociocultural approach
V. John-Steiner
1995
Corpus ID: 3076150
In this paper, I refer to two notions which are basic to the theory of Cognitive Pluralism. First, there are multiple semiotic…
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Highly Cited
1990
Highly Cited
1990
Adaptive Vector Quantization Using a Self-Development Neural Network
Tsu-Chang Lee
,
A. Peterson
IEEE J. Sel. Areas Commun.
1990
Corpus ID: 35957003
A neural network model, called SPAN (space partition network), is presented. This model differs from most of the currently seen…
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