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Level editor
Known as:
Editor (disambiguation)
, Scenario editor
, Game Level Editors
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A level editor (also known as a map, campaign or scenario editor) is a software used to design levels, maps, campaigns, etc. and virtual worlds for a…
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Related topics
Related topics
44 relations
Blend4Web
C4 Engine
CryEngine
Cube 2: Sauerbraten
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Processing open text input in a scripted communication scenario : Extended abstract
J. Jeuring
,
D. Mihai
,
+7 authors
R. Tobin
2018
Corpus ID: 133283200
Serious games often employ pre-scripted dialogues and interactions with a player; in contrast to free user input that enables…
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2015
2015
GOL-A Language to Define Tactics in Robot Soccer
Matthias Hofmann
,
F. Gürster
2015
Corpus ID: 40530940
Humanoid soccer serves as a suitable benchmark problem for research in artificial intelligence and robotics, and has seen…
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2010
2010
Design and Implementation of Game Scenario Editor
Wonjun Park
,
Hyun-Ki Hong
,
T. Whangbo
2010
Corpus ID: 59998626
In the field of game design, scenarios are essential part. But general-purpose tools for production of game scenarios have not…
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2010
2010
A Tool for Managing Domain Knowledge and Helping Tutors in Intelligent Tutoring Systems
P. Kyriakou
,
I. Hatzilygeroudis
,
J. Garofalakis
Journal of universal computer science (Online)
2010
Corpus ID: 8939840
Intelligent Tutoring Systems (ITSs) constitute a popular type of intelligent educational systems. Domain Knowledge (DK) is a…
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2007
2007
AWorkflow Language for Context-Aware Services
Kyoungho Shin
,
Yongyun Cho
,
Jaeyoung Choi
,
C. Yoo
International Conference on Multimedia and…
2007
Corpus ID: 25210143
In the traditional computing environments such as business processes and distributed computing, workflows have well been adopted…
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2006
2006
A Ubiquitous Workflow Service Framework
Joohyun Han
,
Yongyun Cho
,
Eunhoe Kim
,
Jaeyoung Choi
Communication Systems and Applications
2006
Corpus ID: 5150287
In ubiquitous environments, all services head for context-awareness to provide appropriate services for a user's situation…
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2005
2005
High Tech versus Low Tech Training
L. R. Sutton
2005
Corpus ID: 15272995
The United States Marine Corps has some of the most advanced weapons systems and training in the world, yet they make extensive…
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2004
2004
Parametric synthesis of human animation
A. Ahmed
2004
Corpus ID: 40901312
Virtual humans are the computer representation of real humans in virtual worlds. Human representation in virtual worlds is vital…
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2003
2003
Image and 3D-Object Editing with Precisely Specified Editing Regions
G. Bendels
,
Reinhard Klein
,
A. Schilling
International Symposium on Vision, Modeling, and…
2003
Corpus ID: 14859515
In this paper we present a new approach to the editing of polygons, images and triangulated surface meshes featuring the exact…
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2001
2001
Driving In the Virtual World
X. Fang
,
Hung Pham
,
Swe-Kuang Tan
2001
Corpus ID: 39333665
This paper describes a highly configurable driving simulator developed at Iowa State University. The simulator includes real-time…
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