Input lag

Known as: Input delay 
In video games, input lag is either the delay between the television or monitor receiving a signal and it being displayed on the screen (see display… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2013
Highly Cited
2013
In this paper, the problem of sampled-data synchronization for Markovian jump neural networks with time-varying delay and… (More)
  • figure 1
  • figure 3
  • figure 5
  • figure 6
  • figure 7
Is this relevant?
Highly Cited
2012
Highly Cited
2012
Discontinuous Lyapunov functionals appeared to be very efficient for sampled-data systems (Fridman, 2010; Naghshtabrizi, Hespanha… (More)
  • table 3
  • table 2
  • table 1
  • table 4
  • table 5
Is this relevant?
Highly Cited
2011
Highly Cited
2011
Article history: Received 8 November 2010 Received in revised form 21 November 2010 Accepted 21 November 2010 Available online 17… (More)
  • table 1
  • table 2
Is this relevant?
Highly Cited
2010
Highly Cited
2010
This paper considers sampled-data control of linear systems under uncertain sampling with the known upper bound on the sampling… (More)
  • table 2
Is this relevant?
Highly Cited
2007
Highly Cited
2007
This paper investigates the problem of stabilization for a Takagi-Sugeno (T-S) fuzzy system with nonuniform uncertain sampling… (More)
  • figure 1
  • figure 2
  • figure 3
Is this relevant?
Highly Cited
2004
Highly Cited
2004
A new approach to robust sampled-data control is introduced. The system is modelled as a continuous-time one, where the control… (More)
  • figure 1
  • figure 2
Is this relevant?
Highly Cited
2003
Highly Cited
2003
This article evaluates the impact of a large cash transfer program in South Africa on children’s nutritional status and… (More)
  • table 1
  • table 2
  • table 3
  • table 4
  • figure 1
Is this relevant?
Highly Cited
2000
Highly Cited
2000
Password-based protocols for authenticated key exchange (AKE) are designed to work despite the use of passwords drawn from a… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2000
Highly Cited
2000
ÐThis paper presents a design methodology for high-speed Booth encoded parallel multiplier. For partial product generation, we… (More)
  • table 1
  • table 2
  • table 3
  • table 4
  • figure 1
Is this relevant?
1997
1997
A state space H∞ /gap methodology is developed for systems with a single input lag. The main contribution is in converting… (More)
Is this relevant?