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Humanoid animation
Known as:
H Anim
, H-anim
Humanoid Animation (H-Anim) is an approved ISO standard for humanoid modeling and animation. H-Anim defines a specification for defining…
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Related topics
Related topics
9 relations
Computer animation
Flux (software)
ISO/IEC JTC 1/SC 24
NECA Project
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2010
2010
Exploiting Annotated Video to Support Dance Education
T. Tsiatsos
,
E. Stavridou
,
A. Grammatikopoulou
,
S. Douka
,
G. Sofianidis
Sixth Advanced International Conference on…
2010
Corpus ID: 26057089
This article deals with the employment of annotated video in order to support dance education. More specifically, it is…
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2010
2010
A 3D-based communication tool of e-learning on mobile devices
Yi-Chun Liao
,
Syue-Syuan Chen
IEEE International Conference on Ubi-Media…
2010
Corpus ID: 18432242
High performance mobile phones provide more applications to get multimedia supports. Mobile devices make it easier to experiment…
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2006
2006
Integrating web 2D and 3D technologies for architectural visualization: applications of SVG and X3D/VRML in environmental behavior simulation
Wei Yan
International Conference on 3D Technologies for…
2006
Corpus ID: 9458615
This paper presents a new environment-user modeling approach that utilizes and integrates Web-based 2D and 3D technologies (SVG…
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2005
2005
A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters
Lucio Ieronutti
,
L. Chittaro
International Conference on 3D Technologies for…
2005
Corpus ID: 17065156
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to…
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2004
2004
Design and Implementation of a Greek Sign Language Synthesis System
G. Caridakis
,
K. Karpouzis
2004
Corpus ID: 18197640
In this paper we present the design and implementation of a dynamic synthesis platform for Greek Sign Language (GSL). The…
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2004
2004
X-LIBRAS: Um ambiente virtual para a língua brasileira de sinais
Elvis Fusco
2004
Corpus ID: 58802467
This article describes an system based on the X-LIBRAS vocabulary, a type of architecture based on XML technology for the LIBRAS…
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Review
2003
Review
2003
Overview of Representation Languages for ECAs
Catherine Pelachaud LINC-Paragraphe
2003
Corpus ID: 2713748
Agents may be decomposed roughly into two main parts: the body and the mind. The body performs the animation. It may be 2D, 3D…
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2002
2002
Making One Structured Body
Won-Sook Lee Eyematic
2002
Corpus ID: 12527473
We discuss how to embed one human body structure on a given human body shape data. The shape data can come from any source, for…
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2001
2001
Virtual body morphing
Won-Sook Lee
,
N. Magnenat-Thalmann
Proceedings Computer Animation . Fourteenth…
2001
Corpus ID: 8979178
We discuss how to morph between several different human body-shapes. The main idea is to create one human body structure from…
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2001
2001
Advanced virtual humanoid animation framework based on the MPEG-4 SNHC standard
M. Preda
,
F. Prêteux
2001
Corpus ID: 16908768
The ISO/IEC 14496 standard issued in December 2000 specifies a normative framework and a set of tools to animate virtual avatar…
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