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Gomoku
Known as:
Gobang
, Five in a Row (game)
, Jaetkaenshakki
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Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces (black and white stones) on…
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Related topics
Related topics
13 relations
Alpha–beta pruning
Clubhouse Games
Game theory
Generalized game
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
Design of evaluation-function for computer gobang game system: Design of evaluation-function for computer gobang game system
Minglang Zhang
,
Jun Wu
,
Fan-zhang Li
2013
Corpus ID: 61399623
2011
2011
Modeling Games with the Help of Quantified Integer Linear Programs
T. Ederer
,
Ulf Lorenz
,
Thomas Opfer
,
J. Wolf
Advances in Computer Games
2011
Corpus ID: 2096402
Quantified linear programs (QLPs) are linear programs with mathematical variables being either existentially or universally…
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2008
2008
There's Something about AI Exercises
Wayne Iba
AAAI Spring Symposium: Using AI to Motivate…
2008
Corpus ID: 10119085
Problems and methods encountered in artificial intelligence hold great promise for inspiring interest in computer science in…
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Review
2008
Review
2008
Automated design of digital microfluidic lab-on-chip under pin-count constraints
Tao Xu
,
K. Chakrabarty
ACM International Symposium on Physical Design
2008
Corpus ID: 16444145
Digital microfluidic biochips, as referred to as lab-on-a-chip, are revolutionizing DNA sequencing, immunoassays, and clinical…
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2006
2006
Parallel Implementation of Gobang AI with Self-Learning Ability
Sun Feng-ping
2006
Corpus ID: 64156919
Introduce the classic chess algorithm PVS(Principal Variation Search).And based on History Heurism algorithm,design the Parallel…
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2006
2006
Multi-Functional Intelligent Robot DOC-2
Chyi-Yeu Lin
,
P. Jo
,
C. Tseng
IEEE-RAS International Conference on Humanoid…
2006
Corpus ID: 1800206
This paper presents the intelligent robot, DOC-2, the second upgraded generation of intelligent robot DOC-h DOC-2 is an…
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2006
2006
Multi-Functional Intelligent Robot
C.Y. Lin
,
C. Tseng
,
P. Jo
IEEE Conference on Robotics, Automation and…
2006
Corpus ID: 18426097
This paper presents a multi-functional autonomous intelligent robot, DOC-1, which actions are exclusively driven by programs of…
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2004
2004
Gobang ist PSPACE-vollständig
S. Reisch
Acta Informatica
2004
Corpus ID: 21455572
SummaryFor many games, the decision problem of whether a player in a given situation has a winning strategy has been shown to be…
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1991
1991
Experience-based learning experiments using Go-Moku
W.T. Katz
,
S. Pham
Conference Proceedings / IEEE International…
1991
Corpus ID: 62703026
Three experience-based learning techniques are explored using the game Go-Moku (Connect-5). The first method, an exception tree…
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Highly Cited
1984
Highly Cited
1984
Constraint-Based Generalization: Learning Game-Playing Plans From Single Examples
Steven Minton
AAAI Conference on Artificial Intelligence
1984
Corpus ID: 850581
Constraint-based Generalization is a technique for deducing generalizations from a single example. We show how this technique can…
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