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GeForce 3 series
Known as:
Geforce 3
, Ti500
, GeForce3 Ti200
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The GeForce 3 (NV20) is the third generation of NVIDIA's GeForce graphics processing units. Introduced in March 2001, it advanced the GeForce…
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Related topics
Related topics
9 relations
Anisotropic filtering
Diesel
GeForce
Graphics processing unit
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
ChIPping away at protein-DNA interactions in high definition
G. Zentner
2015
Corpus ID: 90553864
(Top) heatmap of high-resolution XChIP-seq signal around CTCF binding sites (middle), with darker blue representing higher signal…
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2015
2015
Cross-Chip: Low power processor-to-memory nanophotonic interconnect architecture
M. Kennedy
,
Avinash Karanth Kodi
International Green and Sustainable Computing…
2015
Corpus ID: 11521878
As processors continue towards many-cores, on-chip memory interconnects are anticipated to consume a substantial portion of…
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2007
2007
移形幻影 NV20 三星蓝调数码相机
邢瑜
2007
Corpus ID: 185642911
三星NV20从蓝调NV15升级而来.历经了从NV8、NV10、NV11和NV15四个产品的升级,可以说明该系列有其独到之处,无论是机身造型还是外壳颜色NV20…
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2003
2003
Accelerating video decoding using GPU
G. Shen
,
Lihua Zhu
,
Shipeng Li
,
H. Shum
,
Ya-Qin Zhang
IEEE International Conference on Acoustics…
2003
Corpus ID: 34459361
Most modern computers or game consoles are equipped with powerful graphics processing units (GPU) to accelerate graphics…
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2002
2002
Fast and Simple Occlusion Culling Using Hardware-based Depth Queries
B. Salomon
,
K. Hillesland
,
A. Lastra
,
Dinesh Manocha
2002
Corpus ID: 14687491
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene…
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2002
2002
Linear-Time CSG Rendering of Intersected Convex Objects
Nigel Stewart
,
G. Leach
,
S. John
International Conference in Central Europe on…
2002
Corpus ID: 17631215
The Sequenced Convex Subtraction (SCS) algorithm is a hardware based multi-pass image-space algorithm for general purpose…
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2002
2002
Towards point-based acquisition and rendering of large real-world environments
W. Corrêa
,
S. Fleishman
,
Cláudio T. Silva
Proceedings. XV Brazilian Symposium on Computer…
2002
Corpus ID: 7694266
This paper describes a pipeline for the acquisition and rendering of large real-world environments. In the acquisition phase, we…
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2001
2001
The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
B. Freudenberg
,
Maic Masuch
,
N. Röber
,
T. Strothotte
IEEE Conference on Visual Analytics Science and…
2001
Corpus ID: 328886
This paper describes the development of the Computer-Visualistik-Raum (CVR), a Virtual Reality experience presented in the…
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2001
2001
GeForce3 Ti—200火拼过江龙MSI激斗地头虫WinFast
谭君安
2001
Corpus ID: 181184937
2001
2001
丽台 Geforce3 Titanium 200/500显示卡
张国怀
2001
Corpus ID: 135660381
丽台科技一直以来与Nividia有着默契的合作,所以领先全球推出了WinfastTitanium系列显卡.采用Nividia最强劲的旗舰级GPU芯片,搭配上高性能的64MB DDRSDRAM,使工作频率分别达到175MHz/400MHz和240MHz…
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