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GeForce 256
Known as:
GeForce 256 SDR
, GeForce 256 Quadro
, 256 DDR
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The GeForce 256 is the original release in Nvidia's "GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the…
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26 relations
ATI Rage
ATi Radeon R100 Series
ATi Radeon R300 Series
Computer graphics
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2013
Review
2013
A Survey on GPU Techniques in Astronomical Data Processing
M. Xiao
,
H. Deng
,
Feng Wang
,
Kaifan Ji
Communication Systems and Applications
2013
Corpus ID: 13148339
When GeForce256 was issued in 1999, NVIDIA first proposes the concept of GPU (Graphics Processor Unit), and then a large number…
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2011
2011
ネットワークレコーダ"NM-NV10" (特集 映像情報機器を支える技術)
博美 池之上
,
勢木 真一
,
和田 泰徳
2011
Corpus ID: 175524835
2007
2007
firestarter – A Real-Time Fire Simulator
M. Kruijf
,
Michael Schneider
2007
Corpus ID: 12271856
Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in…
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2005
2005
THE NUTRITIVE VALUE OF EGGS
D. Ștef
2005
Corpus ID: 102471459
The purpose of this paper was to establish the nutritive value of eggs sold on the market. Samples were taken both from stores…
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2004
2004
Title: Faster Isosurface Generation Using Programmable Graphics Processing Units
K. Haines
2004
Corpus ID: 18888274
The Graphics Processing Unit(GPU) was first introduced in 1999 when NVIDIA released its GeForce 256 series of graphic cards.It…
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2002
2002
Depth-Complexity Based Occluder-Selection Run-time Considerations
2002
Corpus ID: 9191125
This paper discusses the run-time results from a walkthrough of an architectural scene on a 350Mhz Pentium II. The graphics code…
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2001
2001
Building an interactive, three-dimensional virtual world
R. Mazza
2001
Corpus ID: 215984501
The movement of graphics and audio programming towards three dimensions is to better simulate the way we experience our world. In…
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2000
2000
ビデオカード WinFast GeForce256 (ソフト&ハード批評)
江口 庄英
2000
Corpus ID: 175756686
Review
2000
Review
2000
Remotely operated vehicle (ROV) dive visualization
M. McCann
COMG
2000
Corpus ID: 36818748
I was relieved when I saw the call for submissions t o t he W e b 3 D VRML 2000 3 D W e b RoundUP. In p rev ious years I had been…
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Review
2000
Review
2000
GDC 2000 : Advanced OpenGL A Practical and Robust Bump-mapping Game Development Technique for Today ’ s GPUs 1 A Practical and Robust Bump-mapping Technique for Today ’ s GPUs
M. Kilgard
2000
Corpus ID: 15346456
Bump mapping is a normal-perturbation rendering technique for simulating lighting effects caused by patterned irregularities on…
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