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Gamification
Known as:
Gamify
, The Octalysis Framework
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements…
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32 relations
Authentication
Citizen science
Crowdsourcing
Customer relationship management
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
AIRPlay: Towards a 'Breathgiving' Approach
R. Klaassen
,
R. V. Delden
,
M. Cabrita
,
M. Tabak
BCSS@PERSUASIVE
2017
Corpus ID: 14229086
Children with exercise-induced asthma face several challenges in their daily life, which can improve by proper self-management…
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2017
2017
A Dialogue-based Software Architecture for Gamified Discrimination Tests
A. Origlia
,
P. Cosi
,
A. Rodà
,
C. Zmarich
GHITALY@CHItaly
2017
Corpus ID: 37352658
In this work we describe the current stage of development of a software architecture designed to present discrimination tests to…
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2017
2017
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry
Jedrzej Czarnota
2017
Corpus ID: 168515287
Co-creation is a new approach to the development of videogames, films, television, music and other creative services. It is a…
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2016
2016
Rural teachers as innovative co-creators: An intentional Teacher Professional Development strategy
A. Botha
,
M. Herselman
International Conference on Information Resources…
2016
Corpus ID: 24526772
2016 International Conference on Information Resources Management (CONF-IRM), 18-20 May 2016, Cape Town, South Africa
2015
2015
A multi-UAV mission planning videogame-based framework for player analysis
Víctor Rodríguez-Fernández
,
Cristian Ramírez-Atencia
,
David Camacho
IEEE Congress on Evolutionary Computation
2015
Corpus ID: 17218653
The problem of Mission Planning for a large number of Unmanned Air Vehicles (UAVs) comprises a set of locations to visit in…
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2015
2015
A Software Chain Approach to Big Data Stream Processing and Analytics
F. Xhafa
,
V. Naranjo
,
S. Caballé
,
L. Barolli
Ninth International Conference on Complex…
2015
Corpus ID: 18380837
Big Data Stream processing is among the most important computing trends nowadays. The growing interest on Big Data Stream…
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2015
2015
10 Supporting Foreign-Language Learning through a Gamified APP
Rosario Hernández
,
Paul Rnakin
2015
Corpus ID: 63364869
2014
2014
Using a Serious Game to Collect a Child Learner Speech Corpus
Claudia Baur
,
Manny Rayner
,
Nikos Tsourakis
International Conference on Language Resources…
2014
Corpus ID: 16186414
We present an English-L2 child learner speech corpus, produced by 14 year old Swiss German-L1 students in their third year of…
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2013
2013
A TEXTBOOK-BASED SERIOUS GAME FOR PRACTISING SPOKEN LANGUAGE
Claudia Baur
,
E. Rayner
,
Nikolaos Tsourakis
2013
Corpus ID: 15847151
We describe a web-enabled serious game intended to help German-speaking beginner students of English improve their generative and…
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2013
2013
SMILE-BR: aplicação de conceitos de gamificação em um ambiente de aprendizagem baseado em questionamento
Rômulo Martins França
,
E. Reategui
2013
Corpus ID: 170361021
Uma das limitacoes que se observa em ambientes computacionais voltados a Educacao diz respeito ao engajamento dos alunos, um…
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