Gamification

Known as: Gamify, The Octalysis Framework 
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements… (More)
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Papers overview

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Review
2015
Review
2015
Gamification has drawn the attention of academics, practitioners and business professionals in domains as diverse as education… (More)
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Highly Cited
2015
Highly Cited
2015
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase… (More)
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Highly Cited
2013
Highly Cited
2013
As video games, particularly, social games are growing in popularity and number of users, there has been an increasing interest… (More)
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Highly Cited
2013
Highly Cited
2013
  • Juho Hamari
  • Electronic Commerce Research and Applications
  • 2013
During recent years, the addition of game mechanics to non-game services has gained a relatively large amount of attention… (More)
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Highly Cited
2012
Highly Cited
2012
During recent years "gamification" has gained significant attention among practitioners and game scholars. However, the current… (More)
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Highly Cited
2012
Highly Cited
2012
Description: Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just… (More)
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Highly Cited
2012
Highly Cited
2012
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user… (More)
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Highly Cited
2012
Highly Cited
2012
Social Mediator is a forum exploring the ways that HCI research and principles interact---or might interact---with practices in… (More)
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Highly Cited
2011
Highly Cited
2011
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually… (More)
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Highly Cited
2011
Highly Cited
2011
"Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience… (More)
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