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Gamification
Known as:
Gamify
, The Octalysis Framework
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements…
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32 relations
Authentication
Citizen science
Crowdsourcing
Customer relationship management
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
AIRPlay: Towards a 'Breathgiving' Approach
Randy Klaassen
,
R. V. van Delden
,
M. Cabrita
,
M. Tabak
BCSS@PERSUASIVE
2017
Corpus ID: 14229086
Children with exercise-induced asthma face several challenges in their daily life, which can improve by proper self-management…
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2017
2017
Co-Creation, Innovation and New Service Development: The Case of Videogames Industry
Jedrzej Czarnota
2017
Corpus ID: 168515287
Co-creation is a new approach to the development of videogames, films, television, music and other creative services. It is a…
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2017
2017
Pendekatan gamifikasi dalam pengajaran dan pembelajaran terhadap murid tingkatan dua bagi topik ungkapan algebra
Abdul Rahman
,
Siti Norhaida
2017
Corpus ID: 148818495
Matematik merupakan salah satu subjek yang kritikal dalam arena pendidikan masa kini. Pelbagai kaedah telah diusahakan untuk…
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2016
2016
Rural teachers as innovative co-creators: An intentional Teacher Professional Development strategy
A. Botha
,
M. Herselman
International Conference on Information Resources…
2016
Corpus ID: 24526772
2016 International Conference on Information Resources Management (CONF-IRM), 18-20 May 2016, Cape Town, South Africa
2016
2016
MULTIMEDIA AND CULTURAL HERITAGE : A DISCUSSION FOR THE COMMUNITY INVOLVED IN CHILDREN ’ S EDUTAINMENT AND SERIOUS GAMES IN THE 21 ST CENTURY
N. Haddad
2016
Corpus ID: 55267142
Unfortunately, heritage education and awareness remains largely undervalued, as most efforts rely on in-person experiences in…
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2015
2015
A multi-UAV mission planning videogame-based framework for player analysis
Víctor Rodríguez-Fernández
,
Cristian Ramírez-Atencia
,
David Camacho
IEEE Congress on Evolutionary Computation
2015
Corpus ID: 17218653
The problem of Mission Planning for a large number of Unmanned Air Vehicles (UAVs) comprises a set of locations to visit in…
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2014
2014
Effects of a gamified learning environment on learning experiences: A case study on a general English course using relative evaluation policy
Sangkyun Kim
2014
Corpus ID: 151128067
2013
2013
A TEXTBOOK-BASED SERIOUS GAME FOR PRACTISING SPOKEN LANGUAGE
Claudia Baur
,
E. Rayner
,
Nikolaos Tsourakis
2013
Corpus ID: 15847151
We describe a web-enabled serious game intended to help German-speaking beginner students of English improve their generative and…
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2013
2013
SMILE-BR: aplicação de conceitos de gamificação em um ambiente de aprendizagem baseado em questionamento
Rômulo Martins França
,
E. Reategui
2013
Corpus ID: 170361021
Uma das limitacoes que se observa em ambientes computacionais voltados a Educacao diz respeito ao engajamento dos alunos, um…
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Highly Cited
2013
Highly Cited
2013
The Gamification Of Education
Craig L. Miller
2013
Corpus ID: 64356624
The concept of gamification was first introduced in the literature in 2008 has increasingly been a topic for published books…
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