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Gamification

Known as: Gamify, The Octalysis Framework 
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
The article deals with the problems of the quality of education at the Institute of Industrial Management, Economics and Trade of… 
2018
2018
The architectural students must acquire for their professional future the comprehension of the space and the usage of the urban… 
2017
2017
With ubiquitous Internet access nowadays, individuals have the ability to share more information than before, and it allows young… 
2016
2016
This paper presents the results of an exploratory factor analysis of the motivation scales of Motivated Strategies for Learning… 
2015
2015
The Social Internet of Things is a new paradigm that merges the Internet of Things with Social Networks. We propose a paradigm… 
2015
2015
Educating on the knowledge of electric energy consumption and conservation has been becoming a focus and rather urgent issue in… 
2014
2014
A virtual form is an abstraction that enhances existing products and services by adding a layer to virtualize them. From a… 
2013
2013
We propose Dungeons & Swimmers, an interactive audio- and motion-based exergame for swimming. As the first of its kind, we… 
2013
2013
We describe a web-enabled serious game intended to help German-speaking beginner students of English improve their generative and…