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Gamification
Known as:
Gamify
, The Octalysis Framework
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements…
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32 relations
Authentication
Citizen science
Crowdsourcing
Customer relationship management
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Problems of Quality of Education in the Implementation of Online Courses in the Educational Process
S. Krasnov
,
S. Kalmykova
,
E. E. Abushova
,
A. Krasnov
International Conference on High Technology for…
2018
Corpus ID: 54463646
The article deals with the problems of the quality of education at the Institute of Industrial Management, Economics and Trade of…
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2018
2018
A Training Framework for the Synthesis of a Consistent System of Objectives in Modular Design
Thilo O. Richter
,
A. Albers
,
Clemens Birk
,
Michael Rapp
,
N. Bursac
2018
Corpus ID: 169603946
2017
2017
Social energy: mining energy from the society
J. Zhang
,
D. Gao
,
+6 authors
Fei-yue Wang
IEEE/CAA Journal of Automatica Sinica
2017
Corpus ID: 24437016
The inherent nature of energy, i.e., physicality, sociality and informatization, implies the inevitable and intensive interaction…
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2016
2016
Development of a virtual coach scenario for hand therapy using LEAP motion
Maggie Sourial
,
Ahmed Elnaggar
,
D. Reichardt
Future Technologies Conference
2016
Corpus ID: 2999502
Hand therapy is the art that fills the gap between surgery and practical life. It helps the patient to regain the hands full…
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2016
2016
Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers' Motivation
Renée Schulz
,
G. M. Isabwe
,
A. Prinz
International Conference on Computer Supported…
2016
Corpus ID: 46465427
Mobile technology is widely available and has a potential to support teaching and learning. However, teachers are not motivated…
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2015
2015
Crowdsourcing Microdata for Cost-Effective and Reliable Lexicography
Martin Benjamin
2015
Corpus ID: 15918342
Lexicography has long faced the challenge of having too few specialists to document too many words in too many languages with too…
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2013
2013
A TEXTBOOK-BASED SERIOUS GAME FOR PRACTISING SPOKEN LANGUAGE
Claudia Baur
,
E. Rayner
,
Nikolaos Tsourakis
2013
Corpus ID: 15847151
We describe a web-enabled serious game intended to help German-speaking beginner students of English improve their generative and…
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2013
2013
Teaching Logic through Web-Based and Gamified Quizzing of Formal Arguments
P. Øhrstrøm
,
Ulrik Sandborg-Petersen
,
Steinar Thorvaldsen
,
Thomas Ploug
European Conference on Technology Enhanced…
2013
Corpus ID: 7628393
In this paper the focus is on the construction, use, pedagogical potential, and long-term sustainability of certain web-based…
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Review
2012
Review
2012
Everyday Electrical Engineering: A One-Week Summer Academy Course for High School Students
A. Mehrizi‐Sani
IEEE Transactions on Education
2012
Corpus ID: 3088645
A summer academy is held for grade 9-12 high school students at the University of Toronto, Toronto, ON, Canada, every year. The…
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2002
2002
Humean and Anti-Humean Internalism About Moral Judgements
M. Roojen
2002
Corpus ID: 170325638
Motivational internalism about moral judgements is the plausible view that accepting a moral judgement is necessarily connected…
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