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Game client
A game client is a piece of software that connects to a game server. The server provides the connections and sends pages of information back to the…
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3 relations
Ace of Spades
Peer-to-peer
Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
SuperStreamer: Enabling Progressive Content Streaming in a Game Engine
Yong Xue Eu
,
Jermyn Tanu
,
+4 authors
Anand Bhojan
ACM Multimedia
2016
Corpus ID: 11029264
This technical demonstration presents the SuperStreamer project, which enables progressive game assets streaming to players while…
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2015
2015
Prediction of online game performance degradation under network impairments
C.-Y. Chiang
,
A. Cichocki
,
S. Erramilli
,
K. McInerney
,
D. Shur
,
S. Loeb
Consumer Communications and Networking Conference
2015
Corpus ID: 7985516
It is known that network impairments cause degradation in the online playing experience. Awareness of this degradation can enable…
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2012
2012
Evaluation of a development framework for a mobile gaming platform with financial transfers
R. Hable
,
E. Platzer
Proceedings of the 35th International Convention…
2012
Corpus ID: 6368013
Mobile gaming is a research field of growing interest due to increasing usage numbers and revenue rates. The increases are mostly…
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2011
2011
System for servicing game streaming according to game client device and method
김경일
,
김성수
,
박창준
,
원종호
,
임충규
,
최병태
2011
Corpus ID: 145959764
PURPOSE: A game streaming service system and a method thereof are provided to process rendering about a user character in a user…
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2008
2008
Over-estimation of game server RTT during FPS server discovery
G. Armitage
2008
Corpus ID: 755479
Online multiplayer first person shooter (FPS) games typically utilise a client-server architecture, and use a two-step process to…
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Review
2007
Review
2007
A Flexible Client For Multiplayer On One Screen Entertainment System (MOOSES) : A Scripted Client Solution
Sverre Morka
2007
Corpus ID: 107423928
This master thesis presents an approach to make the MOOSES platform more flexible and dynamic. MOOSES is a platform that allows…
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2006
2006
Measuring a Wolfenstein enemy territory master server’s response to game client queries
G. Armitage
,
C. Javier
,
S. Zander
2006
Corpus ID: 58198298
The game discovery process of many network games involves game clients querying one or more master servers who hold a list of all…
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2006
2006
Post-game estimation of game client RTT and hop count distributions
G. Armitage
,
C. Javier
,
S. Zander
Network and System Support for Games
2006
Corpus ID: 14135438
In first person shooter (FPS) games the round trip time (RTT) between a client and server influences player decisions on which…
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2005
2005
Mobile game client program control method
刘乾
,
孙谦
2005
Corpus ID: 57963794
The invention discloses a program control method of mobile game customer end, which comprises the following steps: A. setting at…
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2003
2003
Spatial position sharing system, data sharing system, network game system, and network game client
요시나리 스나즈까
,
슈헤이 가와이
,
도모하루 기무라
2003
Corpus ID: 69355530
Client 16 receives the current position information and the predicted future location of the object generated by another client…
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