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Game client

A game client is a piece of software that connects to a game server. The server provides the connections and sends pages of information back to the… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
It is known that network impairments cause degradation in the online playing experience. Awareness of this degradation can enable… 
2014
2014
The amount of digital multimedia devices in a modern day household capable of connecting to the Internet has increased… 
2012
2012
  • R. HableE. Platzer
  • 2012
  • Corpus ID: 6368013
Mobile gaming is a research field of growing interest due to increasing usage numbers and revenue rates. The increases are mostly… 
Highly Cited
2011
Highly Cited
2011
The thin-client model is considered a good fit for online gaming. As modern games normally require tremendous computing and… 
2011
2011
Online gaming is a lucrative and growing industry but one that is slowed by cheating that compromises the gaming experience and… 
2009
2009
As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to… 
2008
2008
Online multiplayer first person shooter (FPS) games typically utilise a client-server architecture, and use a two-step process to… 
Highly Cited
2007
Highly Cited
2007
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public… 
2006
2006
The game discovery process of many network games involves game clients querying one or more master servers who hold a list of all… 
2006
2006
In first person shooter (FPS) games the round trip time (RTT) between a client and server influences player decisions on which…