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Game Connect

Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking event for the Asia Pacific Games Industry and is… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Teaching robots new skills using minimal time and effort has long been a goal of artificial intelligence. This paper investigates… 
2017
2017
This study was an attempt to shed light on the Impacts of Gamified Program Strategy on Learner Motivational Learning Customs. The… 
2014
2014
Systems that learn to play board games are often trained by self-play on the basis of temporal difference (TD) learning… 
2013
2013
Computer game is regarded as a new research field of Artificial Intelligence. It's very difficult to design and implement a high… 
2008
2008
To win a board-game or more generally to gain something specific in a given Markov-environment, it is most important to have a… 
Review
2007
Review
2007
The current study examined the effects of achievement orientation and events (positive and negative) on positive and negative… 
2007
2007
This paper presents Neurogenetic Connect Four (NGC4), an evolutionary connectionist game solution , which, in a novel attempt… 
Highly Cited
2006
Highly Cited
2006
This paper contains three contributions. First, it introduces a new family of k-in-a-row games, Connect(m,n,k,p,q). In Connect(m… 
2005
2005
agents assume that their opponent uses a perfect strategy. This means that agents can be improved by finding and using the weak… 
2002
2002
Game playing is of interest to artificial intelligence researchers because of the complexity involved in its exponential search…