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Game Connect
Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking event for the Asia Pacific Games Industry and is…
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Australian Game Developers Conference
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Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Learning to Win Games in a Few Examples: Using Game-Theory and Demonstrations to Learn the Win Conditions of a Connect Four Game
Ali Ayub
,
Alan R. Wagner
International Conference on Software Reuse
2018
Corpus ID: 53746524
Teaching robots new skills using minimal time and effort has long been a goal of artificial intelligence. This paper investigates…
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2017
2017
The Effect of Gamified Program Strategy on the Learners’ Motivation
M. Ghasemi
,
Sakineh Jafari
,
S. Izadpanah
2017
Corpus ID: 53971176
This study was an attempt to shed light on the Impacts of Gamified Program Strategy on Learner Motivational Learning Customs. The…
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2014
2014
Temporal difference learning with eligibility traces for the game connect four
Markus Thill
,
Samineh Bagheri
,
P. Koch
,
W. Konen
IEEE Conference on Computational Intelligence and…
2014
Corpus ID: 5949375
Systems that learn to play board games are often trained by self-play on the basis of temporal difference (TD) learning…
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2013
2013
Research on techniques of computer game
Hongkun Qiu
,
Fuxiang Gao
,
Yajie Wang
,
Yan Ge
,
Quan Qiu
,
Huimin Sun
Chinese Control and Decision Conference
2013
Corpus ID: 29841098
Computer game is regarded as a new research field of Artificial Intelligence. It's very difficult to design and implement a high…
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2008
2008
Neural Approximation of Monte Carlo Policy Evaluation Deployed in Connect Four
S. Faußer
,
F. Schwenker
IAPR International Workshop on Artificial Neural…
2008
Corpus ID: 34849813
To win a board-game or more generally to gain something specific in a given Markov-environment, it is most important to have a…
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Review
2007
Review
2007
Examining the Effects 1 Running head : EFFECTS OF ACHIEVEMENT STRESSORS ON AFFECT Examining the Effects of Achievement Events on Children ’ s Positive and Negative Affect
J. Unger
2007
Corpus ID: 32630155
The current study examined the effects of achievement orientation and events (positive and negative) on positive and negative…
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2007
2007
A Neurogenetic Framework for Problem Solution Applied to a Game Situation
M. Schneider
,
J. Rosa
2007
Corpus ID: 6883539
This paper presents Neurogenetic Connect Four (NGC4), an evolutionary connectionist game solution , which, in a novel attempt…
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Highly Cited
2006
Highly Cited
2006
A New Family of k-in-a-Row Games
I-Chen Wu
,
Dei-Yen Huang
Advances in Computer Games
2006
Corpus ID: 17461256
This paper contains three contributions. First, it introduces a new family of k-in-a-row games, Connect(m,n,k,p,q). In Connect(m…
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2005
2005
Adaptive Agents: Using Flaws Found in the Opponents Play Style
M. Maat
2005
Corpus ID: 15626375
agents assume that their opponent uses a perfect strategy. This means that agents can be improved by finding and using the weak…
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2002
2002
Applying the Partial Order Bounding Method of Game Tree Search to Connect 4
Kristy Sue VanHornweder
2002
Corpus ID: 124264733
Game playing is of interest to artificial intelligence researchers because of the complexity involved in its exponential search…
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