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Frogger
Known as:
Frogger (XBLA)
, Frogger (disambiguation)
Frogger (フロッガー) is a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself…
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Acorn Electron
AgentSheets
Android
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Papers overview
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2019
2019
Sketch: ‘Frogger It, I’d Rather Be Playing Computer Games Than Referencing My Assignment’—A Harvard Referencing Game
Tracy Dix
The Power of Play in Higher Education
2019
Corpus ID: 86583348
In this sketch I propose an adaptation of the retro arcade game, ‘Frogger’, that students can use to familiarise themselves with…
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Review
2018
Review
2018
Is drawing video game characters in an hour of code activity a waste of time?
Ashok R. Basawapatna
,
A. Repenning
,
Mark Savignano
,
Josiane Manera
,
N. Escherle
,
Lorenzo Repenning
Annual Conference on Innovation and Technology in…
2018
Corpus ID: 49339776
Broadening participation in computer science necessitates balancing motivational and educational concerns. Without fully…
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2014
2014
Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function
Davis Ancona
,
J. Weiner
2014
Corpus ID: 9736207
In this report, we examine the plausibility of implementing a NEAT-based solution to solve different variations of the classic…
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2014
2014
Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration
M. B. Alonso
,
Jelle Stienstra
,
R. Dijkstra
International Conference on Tangible, Embedded…
2014
Corpus ID: 551858
To counteract the increased tendency in skill learning addressing our cognitive abilities we discuss an opportunity on how…
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2012
2012
Interaction Design Feedback and Feed Forward Framework : Making the Interaction Frogger Tangible
Behnam Chaboki
,
R. V. Oorschot
,
R. Torguet
,
Ye Wu
,
J. Yao
2012
Corpus ID: 11146491
In this paper, we present a tangible version of the design framework Interaction Frogger [4]. First, all terms used in the…
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Highly Cited
2012
Highly Cited
2012
How to design for transformation of behavior through interactive materiality
Jelle Stienstra
,
M. B. Alonso
,
S. Wensveen
,
Stoffel Kuenen
Nordic Conference on Human-Computer Interaction
2012
Corpus ID: 25263389
This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a…
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2010
2010
Onto-Frogger: the making of
A. Kallergi
,
F. Verbeek
Nordic Conference on Human-Computer Interaction
2010
Corpus ID: 12943456
This paper presents the making of a game-like interface to an image collection. Having previously claimed that video games can be…
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2007
2007
Mobile Games: What to expect in the near Future
M. Furini
European GAME-ON Conference
2007
Corpus ID: 18990689
The current mobile gaming market is filled with the socalled casual games. Simple and easy, these games are well suited for…
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2006
2006
The Business of Making Games
Aphra Kerr
2006
Corpus ID: 59379939
The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to…
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1998
1998
Do computer games need to be 3D?
R. Rouse
COMG
1998
Corpus ID: 3231556
If you ask a random computer game professional what the most important innovation in computer games has been in the last couple…
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