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Framebuffer object

Known as: Render to Texture 
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By… 
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Papers overview

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2014
2014
Improving terrain tile data selection efficiency, real-time loading of visible tile data and building GPU-based continuous Level… 
2010
2010
The main drawback of the seismic modeling in 2D viscoelastic media on a single PC is that simulations with large gridsizes… 
2010
2010
In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. Previous methods just… 
2009
2009
In this paper we designed a remote sensing image data fusion algorithm on GPU (Graphics Processing Unit) using the… 
2009
2009
In conventional vehicle driving simulation systems, the tracks effect does not alter the terrain surface topology that the tires…