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Framebuffer object
Known as:
Render to Texture
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By…
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DirectX
OpenGL
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Large Scale Terrain Real-Time Rendering on GPU Using Double LayersTile Quad Tree and Cuboids Bounding Error Metric
Ying Yang
,
Chunfang Wang
,
Yuyu Gao
,
Jingwei Xing
2014
Corpus ID: 17234756
Improving terrain tile data selection efficiency, real-time loading of visible tile data and building GPU-based continuous Level…
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2014
2014
A real-time stereo rectification of high definition image stream using GPU
P. Shete
,
D. Sarode
,
S. K. Bose
International Conference on Advances in Computing…
2014
Corpus ID: 13896605
Stereo vision systems are essential for the 3D object reconstruction, industrial automation, telerobotics and many more. Stereo…
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2014
2014
Emulating OpenGL ES 2.0 over the desktop OpenGL
Nakhoon Baek
,
K. Yoo
Cluster Computing
2014
Corpus ID: 254380479
The OpenGL has been the de facto 3D graphics standard for more than 20 years. For the newly developed embedded devices including…
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2013
2013
Computer Graphics: From Pixels to Programmable Graphics Hardware
Alexey Boreskov
,
Evgeniy Shikin
2013
Corpus ID: 60252175
Introduction: Basic Concepts Coordinate spaces, transformations Graphics pipeline Working with the windowing system Colors. Color…
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2010
2010
Modeling Seismic Wave Propagation Using Graphics Processor Units (GPU)
Zhangang Wang
,
Suping Peng
,
Tao Liu
2010
Corpus ID: 6619656
The main drawback of the seismic modeling in 2D viscoelastic media on a single PC is that simulations with large gridsizes…
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2010
2010
Real-time visualization of tire tracks in large scale dynamic terrain
Yunan Zhang
,
Dong Wang
,
N. Yan
,
Y. Shang
International Conference on Computer Science and…
2010
Corpus ID: 15048113
In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. Previous methods just…
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2009
2009
An Accelerated IHS Transform Fusion of Remote Sensing Image Data Based on GPU
Jun Lu
,
Baoming Zhang
International Conference on Environmental Science…
2009
Corpus ID: 10935167
In this paper we designed a remote sensing image data fusion algorithm on GPU (Graphics Processing Unit) using the…
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2009
2009
Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
Dong Wang
,
Yunan Zhang
,
Peng Tian
,
N. Yan
International Conference on Computational…
2009
Corpus ID: 15794401
In conventional vehicle driving simulation systems, the tracks effect does not alter the terrain surface topology that the tires…
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