Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 227,741,308 papers from all fields of science
Search
Sign In
Create Free Account
Foundation 9 Entertainment
Known as:
F9E
, Foundation 9
Foundation 9 Entertainment (sometimes abbreviated as F9E) is an American entertainment media company that develops video games, comic books, film and…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
3 relations
Killer Instinct
The Fizz Factor
Video game developer
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Three reincarnations of the Smilin' Buddha Cabaret: Entertainment, gentrification, and respectability in Vancouver's Downtown Eastside 1952-84
Bruce Daniel Dyck
2018
Corpus ID: 195008300
2015
2015
IMPLEMENTASI STRATEGI CONSUMER BRAND RELATIONSHIP PADA PERUSAHAAN FASHION MUSLIMAH MELALUI PENGGUNAAN MEDIA SOSIAL FACEBOOK, TWITTER, DAN INSTAGRAM
Ilham Budianto
2015
Corpus ID: 193835871
Seiring dengan perkembangan jaman banyak pemasar di Indonesia telah menggunakan media sosial untuk membangun consumer brand…
Expand
2014
2014
Across and beyond the bounds of taste : on cultural consumption patterns in the European Union
Taru Virtanen
2014
Corpus ID: 155299593
2012
2012
Query Classification using Wikipedia's Category Graph
Milad Alemzadeh
,
R. Khoury
,
F. Karray
2012
Corpus ID: 53577241
Wikipedia's category graph is a network of 300,000 interconnected category labels, and can be a powerful resource for many…
Expand
2010
2010
DUCT TAPE , EYELINER , AND HIGH HEELS : THE RECONSTRUCTION OF GENDER AND SEXUALITY IN A DRAG SHOW
Rebecca Hanson
2010
Corpus ID: 32347668
“Gender blending” is found on every continent; the Hijras in India, the female husbands in Navajo society, and the travestis in…
Expand
2006
2006
Games over Bluetooth
Aqib Mumtaz
,
F. T. Shah
IEEE International Conference on Computer Systems…
2006
Corpus ID: 23852591
The video game market is currently the fastest growing form of E-entertainment. Today’s players want more from their experience…
Expand
2006
2006
Misplaced Premises in Criticism of Media Entertainment
Hou Li-qiang
2006
Corpus ID: 192284215
At present,the academic circle focuses its criticism on the madia entertainment. Many people hold that media entertainment makes…
Expand
2003
2003
MIXED FANTASY: exhibition of entertainment research for mixed reality
Christopher B. Stapleton
,
C. Hughes
,
J. Moshell
The Second IEEE and ACM International Symposium…
2003
Corpus ID: 46570205
This exhibition presents a Mixed Reality experience that applies basic research to the media industries of entertainment…
Expand
2002
2002
One Hundred Films and a Funeral
Michael Kuhn
2002
Corpus ID: 190758639
Many Europeans have dreamed of a film studio able to challenge Hollywood on its own ground. Only one post-war company has come…
Expand
2002
2002
Harrah's Entertainment, Inc: Rewarding Our People (TN)
T. Delong
,
V. Vijayaraghavan
2002
Corpus ID: 166814492
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE