Floating Point Systems

Known as: FPS, FPS Computing 
Floating Point Systems Inc. (FPS) was a Beaverton, Oregon vendor of attached array processors and minisupercomputers. The company was founded in 1970… (More)
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Papers overview

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Highly Cited
2015
Highly Cited
2015
In real-world face detection, large visual variations, such as those due to pose, expression, and lighting, demand an advanced… (More)
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Highly Cited
2015
Highly Cited
2015
We propose a highly efficient, yet powerful, salient object detection method based on the Minimum Barrier Distance (MBD… (More)
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Highly Cited
2014
Highly Cited
2014
This paper presents a highly efficient, very accurate regression approach for face alignment. Our approach has two novel… (More)
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Highly Cited
2013
Highly Cited
2013
Speedy abnormal event detection meets the growing demand to process an enormous number of surveillance videos. Based on inherent… (More)
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2010
2010
The design of embedded control systems is mainly done with model-based tools such as Matlab/Simulink. Numerical simulation is the… (More)
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Highly Cited
2010
Highly Cited
2010
Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player… (More)
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Highly Cited
2010
Highly Cited
2010
Level designers create gameplay through geometry, AI scripting, and item placement. There is little formal understanding of this… (More)
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2007
2007
In this paper we present Minibit+, an approach that optimizes the bit-widths of fixed-point and floating-point designs, while… (More)
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Highly Cited
2005
Highly Cited
2005
Latency on the Internet is a well-known problem for interactive applications. The growth in interactive network games brings an… (More)
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Highly Cited
2001
Highly Cited
2001
In this paper, we first identify the potential violations of control assumptions inherent in standard real-time scheduling… (More)
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