Field of view in video games

Known as: Vert-, Field of view (disambiguation), Hor+ 
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2016
Highly Cited
2016
Virtual Reality (VR) sickness can cause intense discomfort, shorten the duration of a VR experience, and create an aversion to… (More)
Is this relevant?
Highly Cited
2011
Highly Cited
2011
Visual tracking in unconstrained environments is very challenging due to the existence of several sources of varieties such as… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
2011
2011
Accurate bone modeling from medical images is essential in the diagnosis and treatment of patients because it supports the… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
2010
2010
Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual… (More)
  • figure 1
  • table 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?
Highly Cited
2010
Highly Cited
2010
The role of the anterior temporal lobes (ATLs) in semantic cognition is not clear from the current literature. Semantic dementia… (More)
  • table 1
  • table 2
  • figure 1
  • figure 2
  • figure 3
Is this relevant?
Highly Cited
2005
Highly Cited
2005
Video-based surveillance systems have a wide range of applications for traffic monitoring, as they provide more information as… (More)
  • figure 1
  • figure 3
  • figure 4
  • table I
  • figure 5
Is this relevant?
Highly Cited
2005
Highly Cited
2005
We carried out three experiments to examine the influence of field of view and binocular viewing restrictions on absolute… (More)
Is this relevant?
Highly Cited
2005
Highly Cited
2005
Line-of-sight free-space optical links can provide extremely high bandwidth communications, but this usually requires that… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 5
  • figure 4
Is this relevant?
Highly Cited
2003
Highly Cited
2003
In this paper, we address the issue of tracking moving objects in an environment covered by multiple uncalibrated cameras with… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
1997
Highly Cited
1997
An autonomous star identification algorithm is described that is simple and requires less computer resources than other such… (More)
Is this relevant?