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Destructible environment
Known as:
Deformable terrain
, Destructable environment
, Terrain deformation
In video games, the term destructible environment, or terrain deformation, refers to an environment within a game which can be wholly or partially…
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Related topics
Related topics
9 relations
Broforce
Cover system
CryEngine
Diablo III
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Broader (1)
Video game design
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
A Hybrid Soft Soil Tire Model (HSSTM) For Vehicle Mobility And Deterministic Performance Analysis In Terramechanics Applications
S. Taheri
2015
Corpus ID: 114892617
Accurate and efficient tire models for deformable terrain operations are essential for performing vehicle simulations. Assessment…
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2014
2014
Virtual Reality Methods for Research in the Geosciences
R. Westerteiger
2014
Corpus ID: 117274567
In the presented work, I evaluate if and how Virtual Reality (VR) technologies can be used to support researchers working in the…
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2012
2012
Phase quality optimization in Orbital Differential SAR Interferometry with fully polarimetric data
Daniel Monells
,
R. Iglésias
,
J. Mallorquí
,
X. Fàbregas
,
C. López-Martínez
IEEE International Geoscience and Remote Sensing…
2012
Corpus ID: 206899948
Orbital Differential SAR Interferometry (DInSAR) is a well-known technique to retrieve terrain deformation phenomena from wide…
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2012
2012
Earth Observation for Earthquake Disaster Monitoring and Assessment
Huadong Guo
,
Lian-Xin Liu
,
Xiangtao Fan
,
Xinwu Li
,
Lu Zhang
2012
Corpus ID: 11199716
China is a country where earthquakes and many other disasters happen often. After earthquakes, roads are damaged, traffic is…
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2009
2009
I Smash the Body Electric: An Ethic of Digital Impact
B. Main
2009
Corpus ID: 55678235
This paper examines questions of digital autonomy from a humanist perspective. Drawing from the humanist tenet that…
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Review
2007
Review
2007
Experimental Study on the Mobility of Lightweight Vehicles on Sand
M. Worley
2007
Corpus ID: 114666411
This study focuses on developing a better comprehension of the mobility of lightweight autonomous vehicles with varying…
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2007
2007
Navigation Challenges in Massively Destructible Worlds
Paul Kruszewski
Artificial Intelligence and Interactive Digital…
2007
Corpus ID: 16634164
The creation of lifelike believable characters is emerging as the central focus of next-generation game development and is viewed…
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2006
2006
A Cracking Algorithm for Destructible 3 D Objects A Cracking Algorithm for Destructible 3 D Objects
Steven Workman
2006
Corpus ID: 15362583
In modern computer games, realism in the environments is proving a major factor in the quality of the game. As computers become…
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2004
2004
Dynamic Path Planning and Terrain Analysis for Games
Paul Brobst
,
R. Saran
,
M. van Lent
2004
Corpus ID: 520051
Most commercial games on the market today embed into their game maps a great deal of information. Almost all of this information…
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2004
2004
Deformable Terrain Generation for Real-Time Simulation
Peter Sbarski
2004
Corpus ID: 59785858