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Creation Engine
The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to…
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12 relations
C++
Fallout 3
Game engine
Gamebryo
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
Planning For Non-Player Characters By Learning From Demonstration
John Drake
2018
Corpus ID: 208996912
In video games, state of the art non-player character (NPC) behavior generation typically depends on hardcoding NPC actions. In…
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2017
2017
PANEL LOCATION SCRIPT FILE 2 O 2N GET FIRST ENTRY OF PANE LOCATION SCRIPT FILE READ FIRST AND SECOND TOKENS IDENTIFYING PANEL DIRECTORY AND CONFIGURATION SCRIPT FILE 204 PROCESS PANE CONFIGURATION…
Franklin Hollander
2017
Corpus ID: 85536944
A system for use in a computer having a display for automatically configuring graphical user interface ("GUI”) display panels…
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2014
2014
Investigating the Usability of the Leap Motion Controller : Gesture-Based Interaction with a 3 D Virtual Environment Final Report
A. Mitrovic
,
Moffat Mathews
2014
Corpus ID: 1371565
The Intelligent Tutoring Group at the University of Canterbury has created a 3D virtual environment for stroke rehabilitation…
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2013
2013
Method and system for making multisite performance measure anonymous and for controlling actions and re-identification of anonymous data
B·D·格罗斯
,
I·埃尔多
2013
Corpus ID: 149736424
A system for making data source anonymous including a plurality of data sources, each data source including a data creation…
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2010
2010
TheStoryMaker: Online Story Creation Engine:
Stefan Schutt
,
J. Cartledge
,
Miles Menegon
2010
Corpus ID: 113687305
A website which has been designed to help you keep, share and compare teaching stories. It is an experiment in recording and…
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2000
2000
Using service models for management of Internet services
D. Caswell
,
S. Ramanathan
IEEE Journal on Selected Areas in Communications
2000
Corpus ID: 16000735
As Internet services grow in complexity, Internet Service Providers (ISPs) are finding out that the ad hoc methods that they have…
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