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Computer shogi

Known as: Dennosen, Solving shogi 
Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and… 
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Papers overview

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2014
2014
Computer shogi was first developed by the author and a research group in late 1974. It has been steadily improved by researchers… 
2014
2014
本稿では機械学習手法の 1 種である Support Vector Regression (SVR)を用いたコンピュータ将棋の Move Ordering (MO)を提案する. MO… 
2013
2013
Top computer shogi programs reached professional 4-dan level at the 20th World Computer Shogi Championship. Usually, programmers… 
2012
2012
Computer shogi players usually use evaluation function in game-tree search. However, the values returned by evaluation functions… 
2006
2006
The currently best method is the one by Nagai, using df-pn+ to solve brinkmate problems. We have proposed a new threat based and… 
2004
2004
High performance, low cost and compact specialized hardware for tsume-shogi (shogi problems) has been developed with a field…