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Computer Go
Known as:
Go programs
, Go client
, Computer go programming
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Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The game…
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Related topics
Related topics
50 relations
AlphaGo
AlphaGo versus Lee Sedol
Alpha–beta pruning
Artificial intelligence (video games)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Self-play Monte-Carlo tree search in computer poker
Johannes Heinrich
,
David Silver
AAAI Conference on Artificial Intelligence
2014
Corpus ID: 1465907
© Copyright 2014. Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved. Self-play…
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2014
2014
USO DE ATIVIDADES PRÁTICAS NO ENSINO DE QUÍMICA EM UMA ESCOLA PÚBLICA DE JATAÍ-GOIÁS
Danielle Silva Lima
,
Carlos Cézar da Silva
2014
Corpus ID: 146552220
Este estudo visou inserir a experimentacao nas aulas de Topicos de Quimica como uma metodologia alternativa para o ensino de…
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2011
2011
The game of go as a complex network
B. Georgeot
,
O. Giraud
arXiv.org
2011
Corpus ID: 18830777
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of…
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2007
2007
MOVE ORDERING VS HEAVY PLAYOUTS : WHERE SHOULD HEURISTICS BE APPLIED IN MONTE CARLO GO ?
Peter Lewis
,
Clark College
2007
Corpus ID: 6829646
Writing programs to play the classical Asian game of Go is considered one of the grand challenges of artificial intelligence…
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2001
2001
Generation of Patterns With External Conditions for the Game of Go
T. Cazenave
2001
Corpus ID: 5851396
Patterns databases are used to improve search in games. We have generated pattern databases for the game of Go. The generated…
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1998
1998
Dynamic elimination of pointer-expressions
Nitzan Weinberg
,
D. Nagle
Proceedings. International Conference on…
1998
Corpus ID: 13251266
Evaluating high-level language pointer-expressions can require a significant portion of the execution time and memory bandwidth…
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Review
1992
Review
1992
Electronic Information and Applications in Musicology and Music Theory
M. Duggan
Library Trends
1992
Corpus ID: 43277162
IN THE FIELD OF MUSIC, the impact of electronic information goes beyond research on music and writings about music to the…
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1978
1978
PATTERN RECOGNITION AND PATTERN-DIRECTED INFERENCE IN A PROGRAM FOR PLAYING GO1
W. Reitman
,
Bruce Wilcox
1978
Corpus ID: 63702621
1975
1975
Perception and representation of spatial relations in a program for playing Go
W. Reitman
,
Bruce Wilcox
ACM '75
1975
Corpus ID: 8374516
Observation of human spatial perception suggests several characteristics that may serve as useful guidelines in the design of…
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1934
1934
Go and Go-Moku: The Oriental Board Games
Edward Lasker
1934
Corpus ID: 60529175
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