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Computer Go
Known as:
Go programs
, Go client
, Computer go programming
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Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The game…
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Related topics
Related topics
50 relations
AlphaGo
AlphaGo versus Lee Sedol
Alpha–beta pruning
Artificial intelligence (video games)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Learning to Reason in Round-based Games: Multi-task Sequence Generation for Purchasing Decision Making in First-person Shooters
Yilei Zeng
,
Deren Lei
,
Beichen Li
,
Gangrong Jiang
,
Emilio Ferrara
,
M. Zyda
Artificial Intelligence and Interactive Digital…
2020
Corpus ID: 221103844
Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous…
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2016
2016
Go The Distance: The Hero’s Journey
Benjamin S. Keefer
2016
Corpus ID: 194595601
2011
2011
Guides Home: Discover & Go: Explore. Play. Learn: Discover & Go
S. Deng
2011
Corpus ID: 167768678
Review
2011
Review
2011
Champion Go Crazy Stone Review - Probably the best in mobile go (baduk) playing
Ruben
2011
Corpus ID: 114525368
I've been playing Go (also known as weiqi or baduk) on and off for almost 10 years. In case you don't know, Go is a board game…
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2007
2007
MOVE ORDERING VS HEAVY PLAYOUTS : WHERE SHOULD HEURISTICS BE APPLIED IN MONTE CARLO GO ?
Peter Lewis
,
Clark College
2007
Corpus ID: 6829646
Writing programs to play the classical Asian game of Go is considered one of the grand challenges of artificial intelligence…
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2006
2006
Monte Carlo Go Has a Way to Go
H. Yoshimoto
,
Kazuki Yoshizoe
,
Tomoyuki Kaneko
,
Akihiro Kishimoto
,
K. Taura
AAAI Conference on Artificial Intelligence
2006
Corpus ID: 9315882
Monte Carlo Go is a promising method to improve the performance of computer Go programs. This approach determines the next move…
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2002
2002
Using cellular automata as heuristic of computer Go
Daoxiong Gong
,
X. Ruan
Proceedings of the 4th World Congress on…
2002
Corpus ID: 62442959
Based on the essential similarity of the cellular automata (CA) and the game of Go, this paper proposes a CA-based candidate move…
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Review
1992
Review
1992
Electronic Information and Applications in Musicology and Music Theory
M. Duggan
Library Trends
1992
Corpus ID: 43277162
IN THE FIELD OF MUSIC, the impact of electronic information goes beyond research on music and writings about music to the…
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1975
1975
Perception and representation of spatial relations in a program for playing Go
W. Reitman
,
Bruce Wilcox
ACM '75
1975
Corpus ID: 8374516
Observation of human spatial perception suggests several characteristics that may serve as useful guidelines in the design of…
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1934
1934
Go and Go-Moku: The Oriental Board Games
Edward Lasker
1934
Corpus ID: 60529175
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