Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 231,756,071 papers from all fields of science
Search
Sign In
Create Free Account
Computer Go
Known as:
Go programs
, Go client
, Computer go programming
Expand
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The game…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
AlphaGo
AlphaGo versus Lee Sedol
Alpha–beta pruning
Artificial intelligence (video games)
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Learning to Reason in Round-based Games: Multi-task Sequence Generation for Purchasing Decision Making in First-person Shooters
Yilei Zeng
,
Deren Lei
,
Beichen Li
,
Gangrong Jiang
,
Emilio Ferrara
,
M. Zyda
Artificial Intelligence and Interactive Digital…
2020
Corpus ID: 221103844
Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous…
Expand
2016
2016
Go The Distance: The Hero’s Journey
Benjamin S. Keefer
2016
Corpus ID: 194595601
2015
2015
Every Team Deserves a Second Chance: Identifying When Things Go Wrong (Student Abstract Version)
Vaishnavh Nagarajan
,
L. Marcolino
,
Milind Tambe
AAAI Conference on Artificial Intelligence
2015
Corpus ID: 6853474
We show that without using any domain knowledge, we can predict the final performance of a team of voting agents, at any step…
Expand
2011
2011
Guides Home: Discover & Go: Explore. Play. Learn: Discover & Go
S. Deng
2011
Corpus ID: 167768678
Review
2011
Review
2011
Champion Go Crazy Stone Review - Probably the best in mobile go (baduk) playing
Ruben
2011
Corpus ID: 114525368
I've been playing Go (also known as weiqi or baduk) on and off for almost 10 years. In case you don't know, Go is a board game…
Expand
2010
2010
An Ontology-based Fuzzy Inference System for Computer Go Applications
Chang-Shing Lee
,
Mei-Hui Wang
,
+6 authors
Hassen Doghmen
2010
Corpus ID: 57813491
In order to stimulate the development and research in computer Go, several Taiwanese Go players were invited to play against some…
Expand
2007
2007
MOVE ORDERING VS HEAVY PLAYOUTS : WHERE SHOULD HEURISTICS BE APPLIED IN MONTE CARLO GO ?
Peter Lewis
,
Clark College
2007
Corpus ID: 6829646
Writing programs to play the classical Asian game of Go is considered one of the grand challenges of artificial intelligence…
Expand
1978
1978
PATTERN RECOGNITION AND PATTERN-DIRECTED INFERENCE IN A PROGRAM FOR PLAYING GO1
W. Reitman
,
Bruce Wilcox
1978
Corpus ID: 63702621
1975
1975
Perception and representation of spatial relations in a program for playing Go
W. Reitman
,
Bruce Wilcox
ACM '75
1975
Corpus ID: 8374516
Observation of human spatial perception suggests several characteristics that may serve as useful guidelines in the design of…
Expand
1934
1934
Go and Go-Moku: The Oriental Board Games
Edward Lasker
1934
Corpus ID: 60529175
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE