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Compute kernel

Known as: Compute shaders, Compute kernels, Compute shader 
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs), DSPs or FPGAs, separate from (but used by) a… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
9 Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For… 
2017
2017
Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance… 
2017
2017
Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary… 
2016
2016
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail (LOD) management of a 3D… 
2014
2014
There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation… 
Review
2014
Review
2014
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics… 
2012
2012
This paper describes Bacon, a data-parallel programming system targeting OpenCL-compatible graphics processors. This system is… 
2012
2012
In the past 20 years, computerization has driven explosive growth in the volume of financial markets and in the variety of traded… 
2003
2003
Recently it has been shown that a simple learning paradigm, the support vector machine (SVM), outperforms some of the most… 
1999
1999
kernreg1 is an updated and improved version of kernreg, published in STB-30 as package snp9. kernreg1 calculates the Nadaraya…