Skip to search formSkip to main contentSkip to account menu

Compute kernel

Known as: Compute shaders, Compute kernels, Compute shader 
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs), DSPs or FPGAs, separate from (but used by) a… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
9 Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For… 
2017
2017
This work presents Pictory, a mobile app that empowers users to transform photos into artistic renditions by using a combination… 
2015
2015
Sandia and Los Alamos National Laboratories are acquiring Trinity, a Cray XC40, with half of the nodes having Haswell processors… 
2014
2014
There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation… 
Review
2014
Review
2014
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics… 
2012
2012
In the past 20 years, computerization has driven explosive growth in the volume of financial markets and in the variety of traded… 
2012
2012
The traditional approach to IP core design is to use simulations with test vectors. This is not feasible when dealing with… 
2011
2011
Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet… 
2009
2009
Traditional Direct Volume Raycasting (DVR) on the GPU is limited to uniform voxel grids stored as 3D textures. This approach is… 
Review
2008
Review
2008
In the last several years GPU devices have started to evolve into supercomputers. New, non-graphics, features are rapidly…