Compute kernel

Known as: Compute shaders, Compute kernels, Compute shader 
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs), DSPs or FPGAs, separate from (but used by) a… (More)
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Papers overview

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2017
2017
Rebooting computing using in-memory architectures relies on the ability of emerging devices to execute a legacy software stack… (More)
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2017
2017
We introduce a new data structure and algorithms that employ it to compute real-time global illumination from static environments… (More)
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2015
2015
State of the art automatic optimization of OpenCL applications focuses on improving the performance of individual compute kernels… (More)
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2013
2013
Today most cloth simulation systems use triangular mesh models. However, regular grids allow many optimizations as connectivity… (More)
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Highly Cited
2012
Highly Cited
2012
Data warehousing applications represent an emerging application arena that requires the processing of relational queries and… (More)
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2012
2012
An automatic OpenCL compute kernel generator framework for linear algebra operations is presented. It allows for specifying… (More)
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2012
2012
This paper describes our attempt to optimize a robot control program for the Intelligent Ground Vehicle Competition (IGVC) by… (More)
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2012
2012
This paper investigates the development of a molecular dynamics code that is highly portable between architectures. Using OpenCL… (More)
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2008
2008
Graphics processing units provide an astonishing number of floating point operations per second and deliver memory bandwidths of… (More)
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2007
2007
In this work we study string kernel methods for sequence analysis and focus on the problem of species-level identification based… (More)
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