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Compute kernel
Known as:
Compute shaders
, Compute kernels
, Compute shader
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In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs), DSPs or FPGAs, separate from (but used by) a…
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Related topics
Related topics
39 relations
AMD Radeon 400 series
C++ AMP
CUDA
Computer for operations with functions
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Broader (1)
Parallel computing
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Visualising higher-dimensional space-time 1 and space-scale objects as projections to 2 R 3 3
K. Ohori
,
H. Ledoux
,
J. Stoter
2019
Corpus ID: 156050901
9 Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For…
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2017
2017
Visualising higher-dimensional space-time and space-scale objects as projections to R 3 Ken
Arroyo Ohori
,
H. Ledoux
,
J. Stoter
2017
Corpus ID: 35966045
Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance…
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2017
2017
C++ Compile Time Polymorphism for Ray Tracing
Stefan Zellmann
,
U. Lang
International Symposium on Vision, Modeling, and…
2017
Corpus ID: 51612475
Reducing the amount of conditional branching instructions in innermost loops is crucial for high performance code on contemporary…
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2016
2016
Real-time rendering of continuous levels of detail for sparse voxel octrees
S. Jabłoński
,
Tomasz Martyn
2016
Corpus ID: 45314387
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail (LOD) management of a 3D…
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2014
2014
GPU-Accelerated Single Image Depth Estimation with Color-Filtered Aperture
Yueh-Teng Hsu
,
Chun-Chieh Chen
,
S. Tseng
KSII Transactions on Internet and Information…
2014
Corpus ID: 38880655
There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation…
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Review
2014
Review
2014
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming
Paul D. Varcholik
2014
Corpus ID: 61490657
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics…
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2012
2012
Bacon: A GPU Programming System With Just in Time Specialization
Nathan Tuck
2012
Corpus ID: 18615004
This paper describes Bacon, a data-parallel programming system targeting OpenCL-compatible graphics processors. This system is…
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2012
2012
Analysis and Optimization of Financial Analytics Benchmark on Modern Multi- and Many-core IA-Based Architectures
M. Smelyanskiy
,
Jason D. Sewall
,
+10 authors
E. Gonina
SC Companion: High Performance Computing…
2012
Corpus ID: 14213320
In the past 20 years, computerization has driven explosive growth in the volume of financial markets and in the variety of traded…
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2003
2003
Massively parallel mixed-signal vlsi kernel machines
G. Cauwenberghs
,
R. Genov
2003
Corpus ID: 15288507
Recently it has been shown that a simple learning paradigm, the support vector machine (SVM), outperforms some of the most…
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1999
1999
KERNREG1: Stata module to compute kernel regression (Nadaraya-Watson estimator)
N. Cox
,
I. Salgado-Ugarte
,
M. Shimizu
,
T. Taniuchi
1999
Corpus ID: 118691052
kernreg1 is an updated and improved version of kernreg, published in STB-30 as package snp9. kernreg1 calculates the Nadaraya…
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