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Compute kernel

Known as: Compute shaders, Compute kernels, Compute shader 
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as GPUs), DSPs or FPGAs, separate from (but used by) a… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
9 Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For… 
2017
2017
This work presents Pictory, a mobile app that empowers users to transform photos into artistic renditions by using a combination… 
2017
2017
Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance… 
2016
2016
In this paper we present several algorithms used to construct a tool that automatically optimizes static dataflow graphs for the… 
2015
2015
Sandia and Los Alamos National Laboratories are acquiring Trinity, a Cray XC40, with half of the nodes having Haswell processors… 
2014
2014
There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation… 
2013
2013
Hemodialysis is a process to clean the metabolic wastes inside human body. Our previous researches on this topic fundamentally… 
2012
2012
In the past 20 years, computerization has driven explosive growth in the volume of financial markets and in the variety of traded… 
2011
2011
Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet… 
2009
2009
Traditional Direct Volume Raycasting (DVR) on the GPU is limited to uniform voxel grids stored as 3D textures. This approach is…