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Client–server model
Known as:
Client/server principle
, Client-server
, Client/server
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The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service…
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Related topics
Related topics
50 relations
Apache Cocoon
Application programming interface
Application server
Asterisk Gateway Interface
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Broader (1)
Inter-process communication
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2012
Highly Cited
2012
An ID-based client authentication with key agreement protocol for mobile client-server environment on ECC with provable security
De-biao He
,
Jianhua Chen
,
Jin Hu
Information Fusion
2012
Corpus ID: 37638348
Highly Cited
2011
Highly Cited
2011
The automatic computing machine : Papers by Alan Turing and
M. Woodger
2011
Corpus ID: 582065
Context-free grammar must work. Given the current status of symbiotic modalities, information theorists predictably desire the…
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Highly Cited
2008
Highly Cited
2008
Anomaly? application change? or workload change? towards automated detection of application performance anomaly and change
L. Cherkasova
,
K. Ozonat
,
N. Mi
,
J. Symons
,
E. Smirni
Dependable Systems and Networks
2008
Corpus ID: 721847
Automated tools for understanding application behavior and its changes during the application life-cycle are essential for many…
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Highly Cited
2004
Highly Cited
2004
MADCOW: a multimedia digital annotation system
Paolo Bottoni
,
Roberta Civica
,
S. Levialdi
,
Laura Orso
,
Emanuele Panizzi
,
Rosa Trinchese
International Working Conference on Advanced…
2004
Corpus ID: 2664418
Digital annotation of multimedia documents adds information to a document (e.g. a web page) or parts of it (a multimedia object…
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Highly Cited
2003
Highly Cited
2003
A new remote user authentication scheme for multi-server architecture
I. Lin
,
M. Hwang
,
Li-Hua Li
Future generations computer systems
2003
Corpus ID: 12634100
Review
2002
Review
2002
Aspects of networking in multiplayer computer games
Jouni Smed
,
T. Kaukoranta
,
H. Hakonen
Electronic library
2002
Corpus ID: 14796481
Distributed, real‐time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although…
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Highly Cited
2000
Highly Cited
2000
Web-based SCADA display systems (WSDS) for access via Internet
B. Qiu
,
H. Gooi
2000
Corpus ID: 61528462
The World Wide Web (WWW) has become a convenient may to access information on the net because the WWW browser integrates…
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Highly Cited
1997
Highly Cited
1997
Bit-Sequences: An adaptive cache invalidation method in mobile client/server environments
Jin Jing
,
A. Elmagarmid
,
A. Helal
,
R. Alonso
Mob. Networks Appl.
1997
Corpus ID: 14827137
In this paper, we present Bit-Sequences (BS), an adaptive cache invalidation algorithm for client/server mobile environments. The…
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Highly Cited
1997
Highly Cited
1997
A comparison of bandwidth smoothing techniques for the transmission of prerecorded compressed video
W. Feng
,
J. Rexford
Proceedings of INFOCOM '97
1997
Corpus ID: 1559653
The transfer of prerecorded, compressed video requires multimedia services to support large fluctuations in bandwidth…
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Highly Cited
1993
Highly Cited
1993
Users, User Interfaces, and Objects: Envision, a Digital Library
E. Fox
,
D. Hix
,
+4 authors
D. Rao
Journal of the American Society for Information…
1993
Corpus ID: 9987455
Project Envision aims to build a “user-centered database from the computer science literature,” initially using the publications…
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