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Client–server model

Known as: Client/server principle, Client-server, Client/server 
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service… 
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Papers overview

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Highly Cited
2011
Highly Cited
2011
Context-free grammar must work. Given the current status of symbiotic modalities, information theorists predictably desire the… 
Highly Cited
2008
Highly Cited
2008
Automated tools for understanding application behavior and its changes during the application life-cycle are essential for many… 
Highly Cited
2004
Highly Cited
2004
Digital annotation of multimedia documents adds information to a document (e.g. a web page) or parts of it (a multimedia object… 
Review
2002
Review
2002
Distributed, real‐time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although… 
Highly Cited
2000
Highly Cited
2000
The World Wide Web (WWW) has become a convenient may to access information on the net because the WWW browser integrates… 
Highly Cited
1997
Highly Cited
1997
In this paper, we present Bit-Sequences (BS), an adaptive cache invalidation algorithm for client/server mobile environments. The… 
Highly Cited
1997
Highly Cited
1997
The transfer of prerecorded, compressed video requires multimedia services to support large fluctuations in bandwidth… 
Highly Cited
1993
Highly Cited
1993
Project Envision aims to build a “user-centered database from the computer science literature,” initially using the publications…