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Cave automatic virtual environment
Known as:
Cave (disambiguation)
, Cave Automated Virtual Environment
, Computer automatic virtual environment
A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are…
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Related topics
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24 relations
(formerly Pro/ENGINEER)
3D computer graphics
CATIA
Cave5D
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Broader (2)
Mixed reality
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Mobile‐powered head‐mounted displays versus cave automatic virtual environment experiments for evacuation research
E. Ronchi
,
David M. Mayorga
,
Ruggiero Lovreglio
,
J. Wahlqvist
,
D. Nilsson
Comput. Animat. Virtual Worlds
2019
Corpus ID: 86717432
Different virtual reality (VR) experimental tools and equipment are available for evacuation research, ranging from highly…
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2017
2017
Augmented Reality, Virtual Reality, and Computer Graphics
Fabrizio Lamberti
Lecture Notes in Computer Science
2017
Corpus ID: 39041526
In rehabilitation medicine and in occupational therapy (OT) in particular the assessment tool is essentially the human eye…
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2016
2016
Mixed Reality Cubicles and Cave Automatic Virtual Environment
C. Onime
,
J. Uhomoibhi
,
Hui Wang
15th International Conference on Ubiquitous…
2016
Corpus ID: 1814688
In Cave Automatic Virtual Environments (CAVEs), a computer generated environment is projected all around a user to fully immerse…
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Review
2012
Review
2012
Evaluating the Effectiveness of Virtual Environment Displays for Reviewing Construction 3D Models
M. Shiratuddin
2012
Corpus ID: 55076285
Conventionally, 2D paper-based CAD drawings are mainly used to view, extract, change, and exchange project information. This may…
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Highly Cited
2011
Highly Cited
2011
Cave lithology determining the structure of the invertebrate communities in the Brazilian Atlantic Rain Forest
M. Silva
,
R. Martins
,
R. Ferreira
Biodiversity and Conservation
2011
Corpus ID: 41491942
In Brazil, only limestone caves and a few caves in sandstone, iron ore and granite rocks had their invertebrate communities…
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Highly Cited
2005
Highly Cited
2005
Game Engine Virtual Reality with CaveUT
J. Jacobson
,
M. Lewis
Computer
2005
Corpus ID: 17981068
CaveUT, an open source freeware project, uses game technology to make projection-based virtual reality affordable and accessible…
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2002
2002
Rigorous exploration of medical data in collaborative virtual reality applications
F. Dech
,
J. Silverstein
Proceedings Sixth International Conference on…
2002
Corpus ID: 18847103
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make…
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2001
2001
Building large-format displays for digital libraries
M. S. Brown
,
W. Seales
,
Stephen B. Webb
,
C. Jaynes
CACM
2001
Corpus ID: 6609870
COMMUNICATIONS OF THE ACM May 2001/Vol. 44, No. 5 57 Digital libraries house media of ever-increasing complexity, from models of…
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Highly Cited
2000
Highly Cited
2000
Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data
K. S. Park
,
Abhinav Kapoor
,
J. Leigh
International Conference on Collaborative Virtual…
2000
Corpus ID: 5781640
This paper explores the concept of multiple perspectives to enhance collaboration by allowing remote participants to tailor their…
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Highly Cited
1998
Highly Cited
1998
Surprise! An Unexpected Color Singleton Does Not Capture Attention in Visual Search
B. Gibson
,
Yuhong Jiang
1998
Corpus ID: 15296512
The existence of a pure form of stimulus-driven attentional control has been aligned exclusively with the existence of…
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