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Behavior tree

Known as: Behavior Trees, Behaviour Trees, Behaviour tree 
Behavior trees are a formal, graphical modelling language used primarily in systems and software engineering. Behavior trees employ a well-defined… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2018
2018
The automatic generation of realistic behaviour such as tactical intercepts for Unmanned Aerial Vehicles (UAV) in air combat is a… Expand
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2017
2017
Behavior trees (BTs) are a way of organizing the switching structure of a hybrid dynamical system (HDS), which was originally… Expand
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2017
2017
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in… Expand
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2017
2017
The requirement of flexibility in the modern industries demands robots that can be efficiently and quickly adapted to different… Expand
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2017
2017
For collaborative robots to become useful, end users who are not robotics experts must be able to instruct them to perform a… Expand
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2014
2014
Behavior Trees (BTs) have become a popular framework for designing controllers of in-game opponents in the computer gaming… Expand
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Highly Cited
2012
Highly Cited
2012
In this paper, we argue that the modularity, reusability and complexity of Unmanned Aerial Vehicle (UAV) guidance and control… Expand
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Highly Cited
2011
Highly Cited
2011
This paper introduces and motivates the application of parameterization to behavior trees. As a framework, behavior trees are… Expand
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2007
2007
The Behavior Tree notation has been developed as a method for systematically and traceably capturing user requirements. In this… Expand
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1992
1992
The dynamic semantics of LOTOS are defined in terms of axioms and inference rules which generate, from a given behaviour… Expand
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