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Behavior tree
Known as:
Behavior Trees
, Behaviour Trees
, Behaviour tree
Behavior trees are a formal, graphical modelling language used primarily in systems and software engineering. Behavior trees employ a well-defined…
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31 relations
Access control
Artificial intelligence
Automated planning and scheduling
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Broader (2)
Enterprise modelling
Systems engineering
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Learning Behavior Trees From Demonstration
Kevin French
,
Shiyu Wu
,
Tianyang Pan
,
Zheming Zhou
,
O. C. Jenkins
IEEE International Conference on Robotics and…
2019
Corpus ID: 199541993
Robotic Learning from Demonstration (LfD) allows anyone, not just experts, to program a robot for an arbitrary task. Many LfD…
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2018
2018
Autonomous Acquisition of Behavior Trees for Robot Control
Bikramjit Banerjee
IEEE/RJS International Conference on Intelligent…
2018
Corpus ID: 57754280
Behavior trees (BT) are a popular control architecture in the computer game industry, and have been more recently applied in…
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2018
2018
Improving the Parallel Execution of Behavior Trees
Michele Colledanchise
,
L. Natale
IEEE/RJS International Conference on Intelligent…
2018
Corpus ID: 52271769
Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in…
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Highly Cited
2017
Highly Cited
2017
Extended behavior trees for quick definition of flexible robotic tasks
Francesco Rovida
,
Bjarne Großmann
,
V. Krüger
IEEE/RJS International Conference on Intelligent…
2017
Corpus ID: 25296307
The requirement of flexibility in the modern industries demands robots that can be efficiently and quickly adapted to different…
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2017
2017
Synthesis of correct-by-construction behavior trees
Michele Colledanchise
,
R. Murray
,
Petter Ögren
IEEE/RJS International Conference on Intelligent…
2017
Corpus ID: 9052743
In this paper we study the problem of synthesizing correct-by-construction Behavior Trees (BTs) controlling agents in adversarial…
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Highly Cited
2017
Highly Cited
2017
Evolutionary Behavior Tree Approaches for Navigating Platform Games
Miguel Nicolau
,
Diego Pérez-Liébana
,
M. O’Neill
,
A. Brabazon
IEEE Transactions on Computational Intelligence…
2017
Corpus ID: 36858911
Computer games are highly dynamic environments, where players are faced with a multitude of potentially unseen scenarios. In this…
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Highly Cited
2003
Highly Cited
2003
Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade
Michael Mateas
,
A. Stern
2003
Corpus ID: 15386387
Facade is an artificial intelligence-based art/research experiment in electronic narrative - an attempt to move beyond…
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1999
1999
A Formal Approach to Conformance Testing of Distributed Routing Protocols
J. Bi
,
Jianping Wu
Formal Techniques for (Networked and) Distributed…
1999
Corpus ID: 30541175
This paper proposes a formal approach to conformance testing for OSPF v2, a widely used distributed routing protocol in Internet…
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1994
1994
Reasoning in Logic about Continuous Systems
B. Kuipers
,
B. Shults
International Conference on Principles of…
1994
Corpus ID: 1169172
1992
1992
Goal oriented execution for LOTOS
M. Haj-Hussein
,
L. Logrippo
,
Jacques Sincennes
Formal Techniques for (Networked and) Distributed…
1992
Corpus ID: 18512636
The dynamic semantics of LOTOS are defined in terms of axioms and inference rules which generate, from a given behaviour…
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